194,742 Commits over 4,079 Days - 1.99cph!
Spawn refresh fix
Saplings in birch spawn
Nuked old tall pine
SpawnHandler destroy fix/NRE catch
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Dont go hunting without a weapon
slack trigger update test
wip match definition rework for tutorial prep
Minor water tweaks + downscaled caustics textures
Merged from main yet again
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
Scene stuff
Improved loot tables
ui tweak, sorting ui layer / blur
Fix dead units getting their navmesh agent turned on because of another navmesh fix
Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
Fixed misleading cookable tooltip text
Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
Working on a simple trading table
adding blur shader
setting up blur stuff for ui panel
Added TargetFilterConsideration for scoring entities corresponding to the given criteria.
Added a ConsumeValue mode to EntityValueConsideration.
Updated some data on consumables.
fixed @gang duplicate messages.
NPC
Some AI cleanup
Updated NavMeshComponents to 2017.1
New Apex binaries
Slightly tweaked icesheet coliders to fix feet not touching the ground
removed halloween sounds.. I think
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
Fixed a small issue with updating user names on workshop in spawnmenu
Changed to cleaner approach; wip
World Serialization++
Network++
Iceberg/icesheet scene2prefab
gang member count on join gang screen.
tweaked nailgun animations
setup the nailgun ammo material
Update to NPC Player Think.
Fixed cave blend4 material shading below level 300
World Serialization++
Network++
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
added UnitFilter
UnitSelection now has UnitFilters for blocked selection and blocked deslection
generic State now has CanEnter and CanExit, checked in state transitions.