252,818 Commits over 3,990 Days - 2.64cph!
Horse loot through buildings fix
Bumped road mesh placement up slightly to hover 0.05m above terrain (suits the new mesh best)
Updated code to new road mesh orientation
further tweaks to road mesh profile
removing unused road segments and unused folders for clarity
Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b)
Aligned the road segment Z axis, rotated UVs 90 to be correct
Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
Show gravity warning on crosshair when connecting two water entities that need a pump
Collider conditional fix for physics going crazy on SetActive
Fix health visuals not updating
Fluid switch now disregards gravity checks if powered via pump power input
MC inventory loadout edit
Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
Merge from Main->Vehicles
Disabling more vehicle updates when asleep + minor edits
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Better car sleep solution.
Planter + Composter panel prefabs
Merge from firework_benchmark
Merge from firework_benchmark
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Fix crossbow zoom issue with recent +zoom changes
Intersection regression fix
Don't regenerate ASE template menus in batch mode
Smoothing regression fix for non-circular paths
Added circular path support to path interpolator (smooth start / end transition of the ring road)
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[D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
[D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
Minor changes to Workshop subscriptions
Do not reset angles/position/speed when unparentiing entities since it causes unexpected results