252,864 Commits over 3,990 Days - 2.64cph!

5 Years Ago
[D11] Another incorrect specular fix
5 Years Ago
Fixes for ASE shader template
5 Years Ago
[D11] server fix
5 Years Ago
[D11] Fixed Fridge door in lighthouse
5 Years Ago
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
Actually merge from striprig
5 Years Ago
Merge from striprig
5 Years Ago
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
Serialize + show growth rate in UI. More modifier/calc tests. Sweet new farming setup save.
5 Years Ago
Fixed NRE on death (don't bother rig stripping on listen server)
5 Years Ago
subtracting merge from life_stats 45940
5 Years Ago
5 Years Ago
Trace V2 - No bueno
5 Years Ago
[D11] Lighthouse SLOD change
5 Years Ago
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
5 Years Ago
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock). Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
5 Years Ago
[D11] Fix for further incorrect spec on assets
5 Years Ago
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
5 Years Ago
[D11] Temporary change to road generation height.
5 Years Ago
[D11] cherry pick from cl 31682 and 40526 to fix server compile errors
5 Years Ago
[D11] Fixes Candles material specular and Plantpots Smoothing issues
5 Years Ago
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5 Years Ago
Merge from parent
5 Years Ago
[D11][UI][#3535] Implemented translatations on disconnect messages
5 Years Ago
[D11] Fix for incorrect Rotation for car at harbor
5 Years Ago
[D11] Fix for Rotated ladder at Dome
5 Years Ago
[D11] Fix for Roads (Bug 3547)
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
Merge from life_stats
5 Years Ago
Protocol++
5 Years Ago
Merge from main
5 Years Ago
[D11] Fix Standalone defines
5 Years Ago
cherrypicking 45892
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
5 Years Ago
Add modular car decay convar
5 Years Ago
Move attributes just in case
5 Years Ago
WIP vehicle lift
5 Years Ago
Fixed vehicle lift loot refresh + UI issues
5 Years Ago
frame boss tweaks swap orb and claw stages claw movement rework
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Adjust culling distance
5 Years Ago
Add fuel storage model to the base chassis so we can LOD it
5 Years Ago
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5 Years Ago
Add no-LOD models to LOD2, per discussion
5 Years Ago
Increase LOD levels from 25/13 to 40/20, per discussion
5 Years Ago
Handling meshes without LODs