252,864 Commits over 3,990 Days - 2.64cph!
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
Actually merge from striprig
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
Serialize + show growth rate in UI.
More modifier/calc tests.
Sweet new farming setup save.
Fixed NRE on death (don't bother rig stripping on listen server)
subtracting merge from life_stats
45940
[D11] Lighthouse SLOD change
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock).
Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
[D11] Fix for further incorrect spec on assets
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
[D11] Temporary change to road generation height.
[D11] cherry pick from cl
31682 and
40526 to fix server compile errors
[D11] Fixes Candles material specular and Plantpots Smoothing issues
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[D11][UI][#3535] Implemented translatations on disconnect messages
[D11] Fix for incorrect Rotation for car at harbor
[D11] Fix for Rotated ladder at Dome
[D11] Fix for Roads (Bug 3547)
[D11][UI][#3523] Fixed serialization issue
[D11] Fix Standalone defines
merge from Lunar_2020_new
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
Add modular car decay convar
Move attributes just in case
Fixed vehicle lift loot refresh + UI issues
frame boss tweaks
swap orb and claw stages
claw movement rework
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Add fuel storage model to the base chassis so we can LOD it
Add no-LOD models to LOD2, per discussion
Increase LOD levels from 25/13 to 40/20, per discussion
Handling meshes without LODs