130,195 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Cleaner pathing
See if nodes can see target by checking main turret height at node
Intelligent target sorting
respawn server convar for testing
                
                
                
                
             
         
        
            
            
            
                
                Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
                
                
                
                
             
         
        
            
            
            
                
                Fixed material / memory leak in Bradley TreadAnimator component
                
                
                
                
             
         
        
            
            
            
                
                Reduced sky brightness slightly
                
                
                
                
             
         
        
            
            
            
                
                Log warning when trying to create attachment on viewmodel without model component
                
                
                
                
             
         
        
            
            
            
                
                Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
                
                
                
                
             
         
        
            
            
            
                
                Updated PlayerModel with fixed seam geo/normals/skinning
Final textures with head/body seam fixes
Body lods & head.00 lods
Player preview changes/fixes
                
                
                
                
             
         
        
            
            
            
                
                Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells
Remove foliage groups when they are empty (similar to renderer / collider groups)
                
                
                
                
             
         
        
            
            
            
                
                gas_station level vcolor bakes
backup and scene2prefab
                
                
                
                
             
         
        
        
            
            
            
                
                small rocks distance tweak
                
                
                
                
             
         
        
            
            
            
                
                rock dressing scene update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed broken orientation on particle layer accum; touched all relevant shaders
                
                
                
                
             
         
        
            
            
            
                
                small rocks & tall grass culling distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                Profiling, cleanup, small GC optimizations
                
                
                
                
             
         
        
            
            
            
                
                added light flares to bradley
optimized bradley to use a single spotlight with a cookie instead of two
smaller main cannon explosion effect
main cannon is no longer laser accurate
added bradley.quickrespawn server command to qiuckly respawn a bradley to test
                
                
                
                
             
         
        
            
            
            
                
                proper target sorting (was inverted)
bradley is louder
bradley contact hurt trigger fixes
                
                
                
                
             
         
        
            
            
            
                
                Reverted some buffer pre-allocations (memory usage)
                
                
                
                
             
         
        
            
            
            
                
                Bradley is GC free for targeting
                
                
                
                
             
         
        
            
            
            
                
                main cannon min engagement range reduced
                
                
                
                
             
         
        
            
            
            
                
                quick distant bradley engine idle
                
                
                
                
             
         
        
            
            
            
                
                reduced horizontal recoil on m92
                
                
                
                
             
         
        
            
            
            
                
                Supermarket magazine stands
                
                
                
                
             
         
        
        
            
            
            
                
                Dynamic Navmesh should include Terrain layer for navmesh generation.
                
                
                
                
             
         
        
            
            
            
                
                Disabled dynamic batching (experiment)
                
                
                
                
             
         
        
            
            
            
                
                Stripped old grass system
                
                
                
                
             
         
        
            
            
            
                
                Stripped TreePerfTest stuff
                
                
                
                
             
         
        
            
            
            
                
                Stripped BehaveAsset icon
                
                
                
                
             
         
        
            
            
            
                
                Stripped old grass assets
                
                
                
                
             
         
        
            
            
            
                
                Stripped some unused nature assets that have been replaced by newer assets
                
                
                
                
             
         
        
            
            
            
                
                Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
                
                
                
                
             
         
        
            
            
            
                
                Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
                
                
                
                
             
         
        
            
            
            
                
                Adjusted some memory pool buffer sizes
                
                
                
                
             
         
        
        
            
            
            
                
                Supermarket cash register
                
                
                
                
             
         
        
            
            
            
                
                Packer tools support for 48 and 64 bpp
Fixed imageutil savetexture swizzling
Fixed compile warnings
                
                
                
                
             
         
        
            
            
            
                
                Downscaled heavy plate jacket and pants
                
                
                
                
             
         
        
        
            
            
            
                
                gas_station update
gas pump LODs/COLs/ Textures and prefab
                
                
                
                
             
         
        
            
            
            
                
                Downscaled wood armor and roadsign vest
                
                
                
                
             
         
        
            
            
            
                
                Downscaled hazmat mask textures
                
                
                
                
             
         
        
            
            
            
                
                Packed hazmat suit materials
                
                
                
                
             
         
        
            
            
            
                
                Supermarket final tweaks and polish
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from weekend_branch
                
                
                
                
             
         
        
            
            
            
                
                Supermarket loot spawn tweaks
                
                
                
                
             
         
        
            
            
            
                
                Minor tweaks to texture usage report tool