252,854 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Creosote bush LODs/prefabs
5 Years Ago
[D11] Server compile fix
5 Years Ago
merge from PR
5 Years Ago
SetCanZoom( false ) no longer prevents firing weapons
5 Years Ago
[D11][UI] Unload controller images when not needed
5 Years Ago
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
5 Years Ago
Replace Global. in page name Nicer file drop styles
5 Years Ago
Ground value calc changes.
5 Years Ago
Merge from life_stats_merge
5 Years Ago
Cherry pick 46022
5 Years Ago
Subtract the life_stats subtraction
5 Years Ago
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
5 Years Ago
Reapply fixes
5 Years Ago
Subtract 46024 - that deleted the branch contents? ¯\_(ツ)_/¯
5 Years Ago
Merge from main
5 Years Ago
Subtract 46022 (busted merge)
5 Years Ago
NRE fixes
5 Years Ago
▊▊▌▌▄▍▅ ▅▌█▅ ▌▉▄▍▉ ▉█▌▌▄▇▌▉ + ▇▆▌ █▉▌▊▆▅▆▌▆▆
5 Years Ago
[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
5 Years Ago
merge from disable_lunar_2020
5 Years Ago
mainmenu video
5 Years Ago
Revert back to default mainmenu logo
5 Years Ago
Disable firecrackers
5 Years Ago
[D11][UI] Send translation keys for kick and ban messages for translation
5 Years Ago
Initial commit Wiki source
5 Years Ago
Better capsule DDraw
5 Years Ago
[D11] Cliff texture resize
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
5 Years Ago
[D11] Fixed Incorrect Boat Material
5 Years Ago
[D11] Update hair to new shaders.
5 Years Ago
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
5 Years Ago
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
5 Years Ago
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
5 Years Ago
claw minefield polish Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaked player gun recoil and slowmo effect sfx type can be flagged as unique to limit to one at a time
5 Years Ago
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
5 Years Ago
Position vehicle lift
5 Years Ago
Fix NRE
5 Years Ago
Minor UI formatting edit
5 Years Ago
Added labels to LOD utility window
5 Years Ago
LOD Group null check
5 Years Ago
Updated LOD settings on all chassis and modules to Thai's 40/15/1
5 Years Ago
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
5 Years Ago
▉▇█▉▌▄▍▉ ▋▆▋▆█ ▄█ ▍▍▍▅▆▊▅▊▌▍▅ ▇▍▊▊█▊
5 Years Ago
Stage leaderboard metadata, started on replay downloading Replays work!!!
5 Years Ago
Fix MarkerRoot never updating the position, add crate, explosion, and cargo ship (wip) markers
5 Years Ago
Fix sending incorrect player positions when a player is parented to something
5 Years Ago
█▅▊▊▍ ▉▅▉▇▌ ▋▅▊▍▊█▇ ▉▄ ▊▅ ▆▍█▉'▊▌ █▉█▍▊██ ▋▄▆▇ ▌▄▅▋
5 Years Ago
update LOD setting/ models
5 Years Ago
Fix map coordinates missing a letter on the right side (for big maps)
5 Years Ago
Merge from main