135,747 Commits over 4,293 Days - 1.32cph!

10 Years Ago
Merge from main
10 Years Ago
Improved fxaa quality by tweaking input; still much faster than any other option
10 Years Ago
Fixed dropdown convar forced value on awake
10 Years Ago
Finished aa switch backend; updated ui options scene Renamed temporal to tssaa just in case
10 Years Ago
Merging from temporal-aa branch
10 Years Ago
completely revamped xp earner categories max xp you can earn from any player clamped to 6 xp earned from other players tapers off the more they earn for you xp from using resources for crafting removed diminishing xp bonus for crafting an item ( max 1xp total )
10 Years Ago
merge from main
10 Years Ago
. completely revamped xp earner categories . max xp you can earn from any player clamped to 6 . xp earned from other players tapers off the more they earn for you . xp from using resources for crafting removed . diminishing xp bonus for crafting an item ( max 1xp total ) merge into main
10 Years Ago
save++ persistence++
10 Years Ago
Server compile fix
10 Years Ago
Temporary workaround for nonJitteredProjectionMatrix on b21 Removed custom motion vectors shader from temporal-aa folder
10 Years Ago
Missed delete shader
10 Years Ago
Prefab name lookup optimization
10 Years Ago
vm crossbow updates
10 Years Ago
Unity 5.4.0b25 (to see if it fixes build server crashing)
10 Years Ago
Moved raknet to its own dll Updated native libraries Cache BaseEntity.ToString()
10 Years Ago
Raknet test Timewarning - do nothing when not enabled at all in release builds
10 Years Ago
Fixed temporal-aa legacy opengl compilation errors
10 Years Ago
Fixed motion vector issues when tssaa is disabled
10 Years Ago
b25 speedtree shader update (won't break earlier versions)
10 Years Ago
Fixed player model state updating too often
10 Years Ago
Stopped animals sending network update every few ms for seemingly no good reason
10 Years Ago
10 Years Ago
Fixed NotImplementedException
10 Years Ago
airfield work backup - added splashes of colours ~ airfield hangar final models/LODs
10 Years Ago
Fixed a buttload of warnings
10 Years Ago
merge from main
10 Years Ago
Fixed exception on stream.Position
10 Years Ago
merge from main
10 Years Ago
Netgraph, disabled by default
10 Years Ago
Motion vector fix
10 Years Ago
Check protocol version after the branch since the Steam beta kick message is easier to understand
10 Years Ago
Rocket LOS check improvement (RUST-1139)
10 Years Ago
Fixed motion vectors disabled when moblur was disabled; now checking for temporal-aa as well Experimental tssaa motion based feedback factor scaling (sharper in motion) Switched tssaa sampling to halton_2_3 (8TX)
10 Years Ago
Slight tweak for even more sharpness
10 Years Ago
Lerp fix, assuming it works without testing
10 Years Ago
fixed earning xp from eating your own food
10 Years Ago
protocol++
10 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
10 Years Ago
no double xp from breaking lootable objects
10 Years Ago
airfield hangar COLs and prefabs
10 Years Ago
merge from main
10 Years Ago
Fixed shader find FXAA shader; already assigned via inspector Added default shader assignment
10 Years Ago
Fix attempt for black cancer taking over the screen when using temporal aa
10 Years Ago
Workaround for building blocked everywhere (RUST-683, maybe RUST-1138)
10 Years Ago
ProjectVersion / ProjectSettings b25 auto updates
10 Years Ago
Actual fix for temporal-aa black cancer + tiny alu opt
10 Years Ago
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10 Years Ago
airfield work backup
10 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI