252,858 Commits over 3,990 Days - 2.64cph!

5 Years Ago
█▅▊▊▍ ▉▅▉▇▌ ▋▅▊▍▊█▇ ▉▄ ▊▅ ▆▍█▉'▊▌ █▉█▍▊██ ▋▄▆▇ ▌▄▅▋
5 Years Ago
update LOD setting/ models
5 Years Ago
Fix map coordinates missing a letter on the right side (for big maps)
5 Years Ago
Merge from main
5 Years Ago
updated vehicle source file
5 Years Ago
Fix cockpit LOD assignments
5 Years Ago
merge the fix
5 Years Ago
Apply "Addon too new to use old API" only for new addons
5 Years Ago
▆▋▄▍▇▉▉ ▉▇▌▌.▍▅▋▄ █▍ ▉▌▉/▄▆▉▊
5 Years Ago
+ Fixed the water being 70% alpha at the distance so water is getting there
5 Years Ago
Options saving on switch Re-enable replays menu on switch Made replay archiving thread safe Replay uploading on switch Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
updating vehicle source
5 Years Ago
more claw movement changes claw movement form 1 startEndCollision property for AffectTouchingBullets bullet clampToBounds
5 Years Ago
▊▇▉▌ ▅▆▆▄▊▄▆
5 Years Ago
Creosote bush progress Decor v3 changes
5 Years Ago
Vehicle Lift LOD Tweaked module panel stuff, collider, mesh
5 Years Ago
▄██▆▋▊▍▉ ▇▍▄▊▊
5 Years Ago
▉▅▋▄▇ ▋█▄▅▉▆ ▍▍▄ ▋▌▅▍▊▄
5 Years Ago
5 Years Ago
Added Capsule DDraw shape, a few bug fixes and improvements.
5 Years Ago
▄▆▊▇▍▅ ▅▉▌█
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
Change prop_effects FX on hover
5 Years Ago
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
5 Years Ago
[D11] Missing texture on small gravel.
5 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
5 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
5 Years Ago
[D11] Fixed flipped defines
5 Years Ago
igniter fixes schema update
5 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.
5 Years Ago
more
5 Years Ago
[D11] Fix for being able to look through scientist visor
5 Years Ago
[D11] Updated LR300 test
5 Years Ago
Model keyvalue works on more NPCs
5 Years Ago
Extract fonts from workshop addons for server downloads too! ALLOW using Model keyvalue on Zombie NPCs
5 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
5 Years Ago
[D11] Updated Chicken ragdoll
5 Years Ago
[D11] Updated/added Max Spawn Distance values to impact fx
5 Years Ago
[D11][#3530] Monument names now appearing again.
5 Years Ago
[D11][UI][#3523] Fixed serialization issue
5 Years Ago
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
5 Years Ago
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching. Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
5 Years Ago
[D11] Another incorrect specular fix
5 Years Ago
Fixes for ASE shader template
5 Years Ago
[D11] server fix
5 Years Ago
[D11] Fixed Fridge door in lighthouse
5 Years Ago
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
5 Years Ago
Actually merge from striprig