252,858 Commits over 3,990 Days - 2.64cph!
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update LOD setting/ models
Fix map coordinates missing a letter on the right side (for big maps)
updated vehicle source file
Fix cockpit LOD assignments
Apply "Addon too new to use old API" only for new addons
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+ Fixed the water being 70% alpha at the distance so water is getting there
Options saving on switch
Re-enable replays menu on switch
Made replay archiving thread safe
Replay uploading on switch
Merge branch 'master' of SpaceUsurperUnity
more claw movement changes
claw movement form 1
startEndCollision property for AffectTouchingBullets
bullet clampToBounds
Creosote bush progress
Decor v3 changes
Vehicle Lift LOD
Tweaked module panel stuff, collider, mesh
Added Capsule DDraw shape, a few bug fixes and improvements.
merge from Lunar_2020_new
Change prop_effects FX on hover
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun
Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
igniter fixes
schema update
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor
Model keyvalue works on more NPCs
Extract fonts from workshop addons for server downloads too!
ALLOW using Model keyvalue on Zombie NPCs
Craters backup
Oasis initial build
Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings
Road textures meta tweaks
[D11] Updated Chicken ragdoll
[D11] Updated/added Max Spawn Distance values to impact fx
[D11][#3530] Monument names now appearing again.
[D11][UI][#3523] Fixed serialization issue
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching.
Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
Actually merge from striprig