192,602 Commits over 4,049 Days - 1.98cph!
jog / sprint animations for the player holding pickaxe; deploy/holster/attack animations done as well; tweaked the sprint animations
Can now press any input to start the test game from attract mode.
Can now press any input to start the test game from attract mode.
Fixed background color not being serialized.
Fixed background color not being serialized.
Fixed the fuck up when a vertex got deleted.
Refactored demo recording to be cleaner and safer.
Refactored demo recording to be cleaner and safer.
Updated all scripts to Unity 5
Print position when deleting entity because of invalid position
Can now build walls on walls
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Going Home
Added Poly2Tri source instead of DLL
Fixing the vertex deletion bugs.
Blueprints can be non-craftable
Blueprints can define an item amount to create
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Fixed unity5 compatibility issues in amplify color and motion
Implemented demo playback.
Implemented demo playback.
Adding culling/LODing to floor/foundation/wall
Added record button bindings.
Added record button bindings.
Animal collision perf fix
Show server name in branding
Fixed generation bugs and callback order bug
Implemented basic gameplay recording to base64 string.
Implemented basic gameplay recording to base64 string.
Fixed city zone creation error
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
added the other enemy type
added the other enemy type
Tweaked UpdateCollisionBounds for performance
Changed blends on player controller anims
Added anim events to flinch anims
Updated image effects to Unity 5
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
almost done porting Mazing
almost done porting Mazing
fixed error when a cabinets game is set to None
fixed error when a cabinets game is set to None
fixed prefabs that got broken during merge
fixed prefabs that got broken during merge
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab