248,553 Commits over 3,928 Days - 2.64cph!

10 Years Ago
EAC server update
10 Years Ago
Tree stuff.
10 Years Ago
checkin...
10 Years Ago
Checkin...
10 Years Ago
Added the FP networking wrapepr.
10 Years Ago
first pass on the fish model
10 Years Ago
Should fix EAC errors when more than 256 players on a server
10 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
10 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
10 Years Ago
OmniSharp-induced code cleanup (even found one bug, yay!)
10 Years Ago
Updated EAC.Client.dll
10 Years Ago
Tree stuff.
10 Years Ago
More files being backed up for the upcoming forest overhaul.
10 Years Ago
Post-build deployment, GUID: 4e565803-5e35-47dc-9c7b-a6ef49602300
10 Years Ago
Merge branch 'deploy' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Fix for copying console lines to clipboard.
10 Years Ago
Post-build deployment, GUID: 51d7a2dc-d32b-4ddd-90a7-93362dfc2de1
10 Years Ago
Merge branch 'master' into deploy
10 Years Ago
Minor fix that allows games to be packaged
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Attempting to remove a renderable from a stage it is not added to now just silently fails.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed out-of-bounds bug, more/cheaper friendly soldiers
10 Years Ago
Post-build deployment, GUID: 6b2471c3-ca5a-42d8-9fa3-0dbd83bcb1d3
10 Years Ago
Post-build deployment, GUID: beea36d4-7026-4243-b8a8-9600d2597193
10 Years Ago
Post-build deployment, GUID: c69311f2-d5fb-49e7-8662-8c2fe85fc90d
10 Years Ago
...boars and stags too.
10 Years Ago
Standalone build packaging is now performed elsewhere.
10 Years Ago
Wolves and bears now made of flesh instead of stone.
10 Years Ago
Post-build deployment, GUID: 14af9c1b-1ce0-4a39-926d-7bf295dc0404
10 Years Ago
Post-build deployment, GUID: e3b52100-75ae-4bdf-992a-7e6583b7da49
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
10 Years Ago
Added Build.WebPlayer() method.
10 Years Ago
Removing because doesn't exist?
10 Years Ago
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models Disabled shadow casting on all current view models
10 Years Ago
Nuking A* Example assets.
10 Years Ago
Scene and prefab updates
10 Years Ago
Fixed missing terrain textures
10 Years Ago
TNet cleanup
10 Years Ago
Fucked off TNet.
10 Years Ago
Quick checkin to stop Jenkins from failing builds.
10 Years Ago
Potential NRE in effect sending
10 Years Ago
Tree files.
10 Years Ago
Backing up a truckload of tree files.
10 Years Ago
[ultimate_soldier] fixed some money stuff
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] fixed civilian not loading base class sounds
10 Years Ago
made some tweaks to the 1st person spear animations
10 Years Ago
Post-build deployment, GUID: 6c02c534-a765-43ab-81fd-7b3d047a31ed