248,567 Commits over 3,928 Days - 2.64cph!
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
updated player gesture source file
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
Added Stage.GetPanValue(pos)
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
[ultimate_soldier] Added knifing sound.
Adding player controller and shit like that.
Refactored SpawnQuadtree into generic byte storage types
Ok sure I missed stuff I belive you plastic
- Cleaning up and renaming scenes.
- Added new large island scene
- Moved some materials and textures around
- Stopped weather rotating all silly
Fixed vertex painter out-of-range submesh error in flood fill
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
Added Rob's icon and splash image to the DevKit.
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
Fixed wrong index on string.Format
Now forcing text assets in the DevKit.
Merge branch 'master' of arcade
Split Unity project into Game and DevKit.
Reapplied changeset 3286 (probably accidentally undone)
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
More coherent logging - to try to trap the crash on osx issue
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] double tap direction to dash
Fixed volume dial rollover text.
Bandwidth graph is now toggleable again.
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
Fixed primitive colours being off.
Merge branch 'master' of github.com:Facepunch/arcade
Volume dial value is now remembered using PlayerPrefs.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] refactored gun colouring a bit
Fixed volume and corruption dials having invalid scripts.
Fixed standard/universal terrain shader compilation issues across several platforms
First viable and seamless version of terrain atlas shader
Renamed atlas textures for consistency
PVT parallax distortion now also affects overlays
Merge branch 'master' of arcade
[mazing] Fixed demo files having spaces in their names.
Don't print packet errors from unconnected connections
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
[ultimate_soldier] AI soldiers only pick up guns they can see
[ultimate_soldier] AI soldiers know how to knife attack
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
[ultimate_soldier] players energy slightly affects weapon sway