248,567 Commits over 3,928 Days - 2.64cph!

10 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
10 Years Ago
updated player gesture source file
10 Years Ago
Fixed subtle seams between pvt tiles caused by anisotropic filtering; only really visible up close
10 Years Ago
[ultimate_soldier] Added pickup sound, fixed an occasional error when emitting a shooting sound.
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Added Stage.GetPanValue(pos)
10 Years Ago
Refactored DecorSpawn and SpawnHandler to use the generic Prefab class
10 Years Ago
[ultimate_soldier] Added knifing sound.
10 Years Ago
Adding player controller and shit like that.
10 Years Ago
Refactored SpawnQuadtree into generic byte storage types
10 Years Ago
Nuking an old folder
10 Years Ago
Renaming a folder
10 Years Ago
Ok sure I missed stuff I belive you plastic
10 Years Ago
- Cleaning up and renaming scenes. - Added new large island scene - Moved some materials and textures around - Stopped weather rotating all silly
10 Years Ago
Fixed vertex painter out-of-range submesh error in flood fill
10 Years Ago
[ultimate_soldier] Started adding sounds, although volume and pitch is being ignored by unity.
10 Years Ago
Added Rob's icon and splash image to the DevKit.
10 Years Ago
Added a few out-of-range checks to AtmosphericBlend; added robustness test (hidden by default)
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
Now forcing text assets in the DevKit.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Split Unity project into Game and DevKit.
10 Years Ago
Reapplied changeset 3286 (probably accidentally undone)
10 Years Ago
Removed terrain height filter from some forest types (every forestX should only have the forestX filter active)
10 Years Ago
More coherent logging - to try to trap the crash on osx issue
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] double tap direction to dash
10 Years Ago
Fixed volume dial rollover text.
10 Years Ago
Bandwidth graph is now toggleable again.
10 Years Ago
Bandwidth graph now uses the main camera, although doesn't toggle visibility yet.
10 Years Ago
Fixed water
10 Years Ago
Fixed primitive colours being off.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Volume dial value is now remembered using PlayerPrefs.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Dials now use a prefab.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] refactored gun colouring a bit
10 Years Ago
Added dial icons.
10 Years Ago
Fixed volume and corruption dials having invalid scripts.
10 Years Ago
Fixed standard/universal terrain shader compilation issues across several platforms First viable and seamless version of terrain atlas shader Renamed atlas textures for consistency PVT parallax distortion now also affects overlays
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
[mazing] Fixed demo files having spaces in their names.
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
[ultimate_soldier] AI soldiers drop gun and melee when close to enemy
10 Years Ago
[ultimate_soldier] AI soldiers only pick up guns they can see
10 Years Ago
[ultimate_soldier] AI soldiers know how to knife attack
10 Years Ago
[ultimate_soldier] AI soldiers drop or throw gun when out of ammo
10 Years Ago
[ultimate_soldier] players energy slightly affects weapon sway