248,575 Commits over 3,928 Days - 2.64cph!
Fixed keyboard button presses being ignored when the cursor was out of bounds.
[mazing] RandomlyMovingEnemy now prefers to visit parts of the maze it hasn't seen for a while, meaning it gets stuck less often.
Fixed primitives not being correctly coloured.
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] improved the knife
[mazing] Switched pathfinding to use Tools.AStar.
Global declarations are now generated in alphabetical order (so they no longer randomly switch between builds).
[smash_blox] Updated demo to reflect new graphics stream format.
Possible fix for C# game response files not being rebuilt.
[ultimate_soldier] player can melee by attacking without a gun
Updating WeatherTypes with new settings
Fixed issue with WeatherVolumes not getting a WeatherType properly.
WeatherVolumes pick WeatherType on spawn, based on temperature at spawn.
Messing around with getting Steam server up and running
- Cleaning up WeatherType, moving params into seperate file, and made them serializable (like TOD
- Added InControl and SSAO Pro third party assets
- Refactoring WorldManager a bit, split into partials and moved the WindManager code in
Be less verbose when being ddossed
Fixed some minor issues with AILocomotion
[ultimate_soldier] guns sometimes smoke when shooting a bullet
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
[ultimate_soldier] think i fixed the AI pathfinding issues
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
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One last menu layout tweak.
Minor layout tweak on main-menu.html
White text on the menu logo.
Replaced the old, broken main menu background, with a new one.
Removed the obsolete TreeBillboards scene.
Music and ambient sfx files.
Menu scene files, and water shore effect tweaks.
added torch vm alt attack source files
Added alternate attack for torch & updated controller
Merge branch 'master' of arcade
Improved swatch index corruption by filling unused indices in the palette.
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Changed game language icons to pills and arranged them on the left side
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Merge branch 'master' of arcade
Conflicts:
Unity/Assets/Scenes/Emulator.unity
Added a corruption slider to the BBDK, needs styling.
Game entries show their game language with cute icons
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)