108,665 Commits over 3,867 Days - 1.17cph!
Pull over does appropriate checks either side
Ensure waiting on pullover is consistent
Additional safety checks whilst aligning
Entity info on death by vendor
Setup Vintage Wooden Furniture Folders
Added Vintage Wood Material and Textrues
Added and Setup Round Table Prop Prefab
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Update line anchor using jobs
added simple pid implementation for controlling orientation when steering - needs more tuning
Vendor clientside stuff:
- basic steering
- basic wheel rotation
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storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
merge from ocean_trace_fix
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Handcuffs will now appear correctly on spawned players
Push direction calc change
player update. 3p kayak anims set to loop
merged main into wire_slacking/optimisations
merge from demorecorder_ui_improvements
Reapplying
98635 after merging GameUI.Hud.prefab
Merge from hood_and_cuffs main
Pushing a handcuffed player dismounts them
merged main into demorecorder_ui_improvements
merge from hood_and_cuffs
merged main into demorecorder_ui_improvements
Added a checkbox option to the recorder UI to auto fill demo names
- If enabled, set to the last recorded demo name
- If the name contained a number at the end, increment it by 1
Merge from monument_scenes -> aux2
Add oil rig monument scenes
Add arctic research base scene & remapped prefab
Fix remapping of monuments to exclude monuments without scenes
Add logging
merge from suppress_eye_movement
Initial boilerplate for a customisable gesture wheel
Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
merge from fakespeech_runtime
merge from arctic_trail_texture_artifact_fix
merge from viewmodel_arm_mask
merge from projectile_item_mod_penetration_fix
merge from selectionhistory_editortool
merge from rotorwash_fix2
Fix stable buoyancy that I broke in
98860, revert some flag changes
merge monument_scenes -> aux2
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
Delete scene prefabs from autospawn directory
Default to monument_scenes enabled in editor because it messes with map gen