reporust_rebootcancel

114,798 Commits over 3,959 Days - 1.21cph!

5 Months Ago
merge from br-zone-water
5 Months Ago
unfucked oasis_c terrain data assignment - was due to a undone rename earlier in the day repainted the topologies for ocean/oceanside/monument in it
5 Months Ago
merge from main
5 Months Ago
Update: don't expose modulators outside of SoundModulation - Changed printEngineSounds cmd to update more detialed info while removing redundant info - Simplified checks since we can now guarantee that our object is safe by construction. Tests: drove around in a car and checked the output in console.
5 Months Ago
exported wolf run attack shorter anim and edited wolf prowl anim
5 Months Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
5 Months Ago
Remove the old way to find out if a water body is radioactive. New way doesn't require a texture map.
5 Months Ago
more shield texture updates.
5 Months Ago
Bugfix: Cleanup leaking Sound modulators - Sound now gets notified when it gets retired - Moved cleanup from Init to Retire and added safety asserts to Init - Recycle more of SoundModulation state (revealed that we have more storage than modulators) Tests: Ran around on Craggy, gathered resources, smashed a tree, crushed myself with a car by accident, drove around, swam - sound was good.
5 Months Ago
-Shield texture updates -LODs + settings
5 Months Ago
created noatlas concrete barricade variant and applied to concrete barrier prefab so lod1 has same uvs and material as lod0 on the deployable version
5 Months Ago
merge from world_update_2
5 Months Ago
Prevent harbors and ferry terminal from spawning on top of rivers
5 Months Ago
Merge from dpv_anim_transition_fix - contains a change to BaseMountable.Mount that replaces an RPC call to ForcePositionTo with an immediate network update on the player
5 Months Ago
Make flame thrower and fire arrow more reliably scare wolves
5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
replaced an RPC call to ForcePositionTo with an immediate net update of the player when mounting - both feel responsive, but seperating the change in position from the mounted state caused an edge case in anim state transitions
5 Months Ago
Wood Pile: Balancing changes Increased size of grass displacement map
5 Months Ago
No longer spawn ice sheets next to rivers (overwrites river splat and looks out of place)
5 Months Ago
merge from terrain-smoothness
5 Months Ago
▌█▆▆▍▌
5 Months Ago
merge from world_update_2
5 Months Ago
Reduced canyon target count from 2 to 1 to help other monuments have enough space to spawn
5 Months Ago
GenerateOceanTopology skips lake topology as well (previously only mountain topology, which was missing from oasis)
5 Months Ago
Add NoPickUp and FastDespawn item flags. Refactor despawn timer init. Check for NoPickUp flag when showing pickup option.
5 Months Ago
▋▋▄ ▍▅▊▇▅▍█▋▉▍ ▍▄ ▊▌▅▆▌▄, ▌▆▆▅ █▄▉▋ ▄▆█▄▄█ ▅▍██ ▌▉█▋▆▊▄▍
5 Months Ago
added condition to normal swimming->standing transition to not be mounted
5 Months Ago
If a wolf is stuck while roaming, kill it to save perf
5 Months Ago
merge from ocean-lightcolor-override
5 Months Ago
▅▆▉▌ ▍▆▅▊ ▇▊ ▅▊█▇▉▉ ▋▄▅▍▇ ▊█▉▊▆▋ █▇▍▇, ▅▍▍▋▍▌ ▄▉▄▋▄▍ ▊▍▊▆▄▉▄▍▋▊▅ ▇█▌▄ ▅▋█ ▊▇▇▆▍▋
5 Months Ago
mrege from world_update_2
5 Months Ago
Merge: from /main/clean_dead_code Tests: upgraded half wall - it worked
5 Months Ago
Clean: removing code marked for deletion since 2023 Tests: upgraded half-walls - it worked
5 Months Ago
merge from world_update_2
5 Months Ago
merge from frontier_hatchet
5 Months Ago
▍█▇▉▆ ▄█▊▉█▊ ▄▇▆▇▋▆ ▆▍ ▊▉▅██▅▇▊
5 Months Ago
merge from BlunderBuster
5 Months Ago
merge from world_update_2/Halloween_2024
5 Months Ago
Merge from divesite-foliage-displace
5 Months Ago
Merge: from main Tests: none, no conflicts
5 Months Ago
Merge from world_update_2
5 Months Ago
Optim: Recycle a list when paying for placement Tests: none, trivial change
5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
▋▉▇█▋ ▆▍▊▇ ▋▇▆█_▄▇▉▄▄▋▋▆▋▋▍
5 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
5 Months Ago
Merge from manpad_fix
5 Months Ago
Fixed custom vertex streams on manpad fx
5 Months Ago
Optim: Avoid transient allocations for GetReloadMenu This is more like a janitorial fixup rather than anything significant. Not recycling GameMenu.Options list because it's a struct, and we don't have a good strategy of shrinking containers in the pool yet. Tests: Changed ammo for AK via radial menu
5 Months Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest
5 Months Ago
manifest