108,659 Commits over 3,867 Days - 1.17cph!
Fixed ceiling light not being interactable and gibs missing material
Disabled colliders on cctv desk to fix not being able to mount
Fixed incorrect index (again)
Fixed some more pipes with incorrect colours on large oil rig
S2P both rigs with hlod
Fixed incorrect destination on event start
Sorted null hit colliders in obstacle check
Clear now-missing component in RealmedRemove, and remove unused LODGroup
Event setup
Added missed world mask to obstacles
Codegen
Set up the vehicle world + detailed collider sets
Moved the front force trigger to a separate GameObject
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Fixed some containers that have changed colour on the tarp cargo ship variant
Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
Fix travelling vendor code compilation when in client or server only modes
Merge main -> travelling_vendor (client compile fixes)
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Fixed more client compile errors, in SceneToPrefab
Undo substract on main CS
98931
merge from main -> monument_scenes
Fixed random letter in file
Fixed vendor alignment
Made alignment work with steering instead
Subtract accidental merge of monument_scenes to main instead of aux2
Merge from monument_scenes -> aux2
Fix remapped scene prefabs being warmed up
Merge main -> travelling_vendor
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
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Raised charms to prevent clipping with hand
Merge from monument_scenes -> aux2
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
Merge from main -> monument_scenes
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merge from analytics_profile_servermgr -> main
Add profiling to following methods & include in runtime profiling data
- ServerMgr.Update()
- Net.sv.Cycle()
- Physics.SyncTransforms()
- CompanionServer.Tick()
- BasePlayer.ServerCycle()
Roadside monument road adjustment improvements
merge from fix_server_profiling_lag_spike -> main
Fix RPC lag spikes not including server id
Pull over does appropriate checks either side
Ensure waiting on pullover is consistent
Additional safety checks whilst aligning
Entity info on death by vendor
Setup Vintage Wooden Furniture Folders
Added Vintage Wood Material and Textrues
Added and Setup Round Table Prop Prefab
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Update line anchor using jobs
added simple pid implementation for controlling orientation when steering - needs more tuning