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108,658 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Road mesh offset scales with road terrain adjustment offset
9 Years Ago
Without Google Analytics
9 Years Ago
Mesh offset fix
9 Years Ago
Padding and fade of hand placed road segments are adjustable
9 Years Ago
Limited road meshes zfight Culling pass on powerplant_1/military_tunnel_1
9 Years Ago
Made height offset of hand placed road segments in dungeons adjustable
9 Years Ago
Quick grouped mesh culling script for Vince
9 Years Ago
Server compile fixes
9 Years Ago
military_tunnel_1 progress loot crates placement and polish
9 Years Ago
Native library latest
9 Years Ago
Server compile tweaks
9 Years Ago
I wandered lonely as a cloud WIP
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
Console buttons
9 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
9 Years Ago
Underwater rock tweak
9 Years Ago
Underwater clutter placeholders
9 Years Ago
Terrain painting usability fixes
9 Years Ago
Key binding
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
Default seed and salt are scrambled whenever the save version is increased
9 Years Ago
Tundra tweaks
9 Years Ago
Underwater rock placeholders
9 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
9 Years Ago
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9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library
9 Years Ago
Clouds WIP
9 Years Ago
switched back to the old walk/run animations
9 Years Ago
Low cloud textures/materials High cloud textures/materials New Billboard FBX
9 Years Ago
Client doesn't need clientinfo anymore
9 Years Ago
More accurate EAC kick messages
9 Years Ago
Get official servers from url, not from steam
9 Years Ago
torch extinguishes underwater
9 Years Ago
fireballs are extinguished by water
9 Years Ago
Serverside tree collider preprocessing fix
9 Years Ago
Changed roof sideways stability supports to female only
9 Years Ago
SpeedTree stuff
9 Years Ago
Manifest
9 Years Ago
Roofs offer sideways support for walls
9 Years Ago
Tree colliders now more accurate, instead of just looking like pills.
9 Years Ago
Adjusted high external wall and gate deploy volumes