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122,296 Commits over 4,048 Days - 1.26cph!

7 Years Ago
backup vehicle components temporary textures end
7 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
7 Years Ago
backup vehicle components temporary textures
7 Years Ago
boat work
7 Years Ago
Hapis progress
7 Years Ago
merge from steering
7 Years Ago
modified ch47 pivot to be closer to center boat work
7 Years Ago
Hapis progress
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
merge from main
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
CraggyIsland updates
7 Years Ago
merge from main
7 Years Ago
interactive garage door / wheel end
7 Years Ago
Hapis progress
7 Years Ago
short material and fuzz updates
7 Years Ago
Hapis progress
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
Site A now has a proper road instead of dirt path Road to site B Refinery props and decor
7 Years Ago
Hapis progress
7 Years Ago
merge from main
7 Years Ago
boat prototype
7 Years Ago
Toned downn chromatic dispersion values in water materials
7 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
7 Years Ago
Hapis progress
7 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
7 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
7 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
7 Years Ago
Fixed some items never spawning in Savas Koth loot tables
7 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
7 Years Ago
Hapis progress
7 Years Ago
merge from main
7 Years Ago
Site A tunnels progress
7 Years Ago
merge into main
7 Years Ago
fixed server collider
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
not much
7 Years Ago
interactive garage door / wheel files backup
7 Years Ago
Hapis progress
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)