108,647 Commits over 3,867 Days - 1.17cph!
Only follow male entity links for stability
Building stability is supported by both construction and stability sockets
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
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Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
Hybrid construction socket fixes
Player movement velocity clamping tweak
Disabled furnace / campfires on SavasIsland_koth (crash test)
Player movement controller clamps velocities from the physics system to a safe range
Fix for RUST-88 - Sign health balance
Fixed revolver/bolt skins not working as they should
Added missing wooden gate icon
floor.triangle support sockets
Better outline shader
Fixed pole banner sharing icon with hanging banner
wood/stone gates cost balancing
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
fixed heli console commands
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
fixed research table success calculation
view model bone club updates
Fixed missing physic materials on driftwood
dungeons_greybox carried over
scene files
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks