108,635 Commits over 3,867 Days - 1.17cph!
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Clear the bust flag on doors on first run, incase it was saved
Fixed doors stuck as busy after server restart
Fixed shutters taking slash damage
Updated loot table (missing pork)
Metal and stone foundation.steps hollow
Satellite Dish prefab update
changed the spear animations so they strike the target sooner.
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
door health/armor balance
sheet metal door cheaper
stone spear once again takes wooden spear instead of 300 wood to craft
broken items can be researched, albeit at huge risk for destruction
item condition inversely reduces research chance by 50% instead of 100%
actually fixed infinite 556 ammo
firearms found in radtowns/barrels spawn with zero or almost zero condition
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groundwatch can specify layers (no more floating turrets)
New landmine explosion.
New Incendiary rocket explosion.
weapons used as crafting ingredients unload all of their ammo before being used up
fixed AK recoil being almost non existant, back to old levels
campfire, furnace, small stash no longer deployable in water
autoturret no longer stops firing when you crouch super close to it
autoturret lines barrel up to target more accurately
Fixed shutter lock proper
Fixed doors appearing closed when open, sometimes
Twig atlas
Toptier atlas
Shrinking some AO textures
Fixed weird campfire glow
Added convar global.timewarning (defaults to false)
Cleaned up EAC kicking code
Collision smoothing on foundation.steps metal and toptier
LOD fix
merging foundation.steps 3m changes
Fixed shelves not always falling down when lower shelves destroyed
shelves icon
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
Merge from partial_dungeon_merge
Mesh & material updates from dungeons_greybox branch
Can pick doors up (need to have no lock and be open)
Can repair shutters/doors
Renamed 'Monuments' folder to 'Structures'
Dungeon greybox models made so far
Concrete_d texture set
Conc_metal_stains textures improvements
Added murmur hash
Default seed and salt use murmur hash