reporust_rebootcancel

131,319 Commits over 4,232 Days - 1.29cph!

7 Years Ago
Import hdrp
7 Years Ago
Fixed terrain base map not available from shader lod 101 to 199
7 Years Ago
Removed alpha from diffuse/emission/occlusion/detail that didn't use it Updated some materials to use /Rust/Standard shaders instead of /Standard
7 Years Ago
Merge non-readable meshes branch
7 Years Ago
Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
7 Years Ago
Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)
7 Years Ago
Cherry picked powerline_pole_a light removal
7 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
Added Optimize/Find Material Optimzations Fixed a few OcclusionMaps with alpha
7 Years Ago
[D11] I've had this shelved for a while - switch to the probex sky reflections, but add the TOD elements, so it's similar to medium quality on PC. Tested with MainCamera re-enabled (currently disabled due to postfx being disabled). Saves a chunk off the engine culling.
7 Years Ago
Material Index
7 Years Ago
[D11][OFFSCREENPARTICLES] Not enabled yet, just want to get them on.
7 Years Ago
[D11] [UI] Controls screen icons size increased for readability.
7 Years Ago
[D11] [UI] Fixed Controls menu not working on Frontend menus.
7 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
7 Years Ago
Rebuilt static fonts (will reduce hitches)
7 Years Ago
[D11] remove the needless FindItemsByItemName operation when the map is closed, this is possible because the drawable map stuff is deprecated, and we've compiled it out.
7 Years Ago
[D11] [UI] More idle anims set to looping.
7 Years Ago
[D11] [UI] HUD stance indicators change update quicker. Weapon idle anims set to looping.
7 Years Ago
don't copy linux steam stuff
7 Years Ago
[D11][OPT]] Take out footstep effects
7 Years Ago
Fixed LightLOD component triggering update calls every frame for intensity fading Fixed LightEx handling of LightLODs in regards to pooling
7 Years Ago
merge from main/soundvoicecleanup
7 Years Ago
SoundClasses set virtualization priority Paused sounds switch to lowest priority
7 Years Ago
merge from main
7 Years Ago
Swap some stray static SoundPlayers to AmbienceEmitters Stop and recycle more out of range loops instead of pausing them Scene2Prefab
7 Years Ago
fixed mounting regular horses
7 Years Ago
Added support for instanced deferred mesh decals. Added simple instanced draw call culling based on mip streaming info. Enabled prop instancing
7 Years Ago
Hapis optimizations - improved culling volumes, removed old scripts, updated some lighting
7 Years Ago
Disable network service port in D11_LOCAL_SERVER mode
7 Years Ago
Merge instancing branch
7 Years Ago
Revert project version to 2019.1.3f1
7 Years Ago
Revert to 2019.1 packages
7 Years Ago
Updated map file.. not sure why this has changed tbh..
7 Years Ago
Server compile fix
7 Years Ago
enable instancing on another material
7 Years Ago
revert metas to 2019.1 format
7 Years Ago
Stripped obsolete lights from powerline_pole_a
7 Years Ago
[D11] [UI] Fixed crash when attempting to recycle certain objects.
7 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
7 Years Ago
[D11] Deletion of file name conflict after merge.
7 Years Ago
[D11] [UI] Fixed non-looping animations and optimised CH47Animator class. Added filter option in animation debug window.
7 Years Ago
Possible decryption fix
7 Years Ago
Fixed bullshit warnings in WorldModel
7 Years Ago
Removed out of date warnings in Gibbable
7 Years Ago
Server compile fix
7 Years Ago
[D11] [Audio] Latest chat code. PS4 now routes to headset only when needed. XBox does not have chat output from headset just yet. Checking in to clear some hansoft tasks.
7 Years Ago
More fx
7 Years Ago
[D11] [Audio] Latest release libs for all target platforms.