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108,632 Commits over 3,867 Days - 1.17cph!

9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
merge from main
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Updated weapon gallery
9 Years Ago
More positioning
9 Years Ago
merge from main
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
9 Years Ago
Projectile prediction tweak
9 Years Ago
Entity attachment positions
9 Years Ago
SpeedTree update script fixes
9 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
Fixed Mono.Cecil shenanigans
9 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
9 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
9 Years Ago
postmerge fixes
9 Years Ago
merge from main
9 Years Ago
Water treatment plant, early work
9 Years Ago
Viewmodel fixups, unification
9 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
updated overlay_bleeding maps.
9 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating
9 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
9 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
9 Years Ago
EffectRecycle optimizations
9 Years Ago
WIP FX
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
merge from main
9 Years Ago
System info tweak
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Reticle position, shader, sprite Mask Clear shader
9 Years Ago
Train crane collision - missing pipe collision detail
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
9 Years Ago
Scene stuff. Missing strobelight mats.
9 Years Ago
Scenetoprefab tag fix
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.