reporust_rebootcancel

108,181 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
merge from main testing trees, rocks, bushes on legacy
10 Years Ago
Fixed pvt far pages looking sharpened; filtering issues Fixed pvt pre-pass first frame results Fixed pvt pre-pass blocking render call; wasn't async enough
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Tweaked the smoothing groups of the rock bases.
10 Years Ago
Fixed shiny dirt areas on terrain
10 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
10 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
10 Years Ago
Add audio randomizer and first pass at new rock sound
10 Years Ago
merge from main
10 Years Ago
CodeLock now saves whitelist to disk some b14 bullshit
10 Years Ago
Merge from main CodeLock now saves whitelist to disk
zon
10 Years Ago
Started working on animal search behaviour.
10 Years Ago
Updating stable branch
10 Years Ago
Locks automatically lock after first key is created CodeLock automatically locks after first code entered
10 Years Ago
Fixed build error spamming 10 times
10 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
10 Years Ago
Updated native dlls
10 Years Ago
Brought PVT back to Windows build only with tons of changes and performance improvements; disabled by default; needs cleanup after testing (wip) Fixed shader specular issues across the board
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
rabbit rigged and skin material set up.
10 Years Ago
Fixed client not being able to interact with doors
10 Years Ago
Thompson shader should be the right one now.
10 Years Ago
More fucking about with prefabs, should be solid now...I hope.
10 Years Ago
Sorry I forgot the prefab scenes.
10 Years Ago
Prefab path fixes
10 Years Ago
Lighthouse checkin of the new rocks, I hope these are abit better =/
10 Years Ago
More bundle fucking about
10 Years Ago
Updated plugins
10 Years Ago
Merged to trunk
10 Years Ago
More server profiling Changed how AI ticks to better ration timings
10 Years Ago
Fixing players not being able to walk through open doors
10 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
10 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
10 Years Ago
Added models, textures, and prefabs for human and chicken meat
10 Years Ago
Merged to trunk
10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
loot crate optimization and fix.
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Build process cleanup
10 Years Ago
Removing broken things Restoring compatibility with the current server version
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Subtracting from the subtractive satellite dish commit
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.