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121,135 Commits over 4,018 Days - 1.26cph!

9 Years Ago
Warehouses greybox models and prefabs
9 Years Ago
Pause editor when Steam initialization failed
9 Years Ago
Fixed NRE when editing item
9 Years Ago
Fixed uncompressed normals wrong green
9 Years Ago
Fixed Rock skin Fixed not running culling client/server only components properly (untested) Fixed Water Purifier skin
9 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
9 Years Ago
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
9 Years Ago
Fixed potential NRE in Water.ToggleVisibility
9 Years Ago
workshop: setting override tag and render queue when switching between opaque and cutout
9 Years Ago
Added bollard and fuel tank blockouts
9 Years Ago
Fixed grass color, properly this time, probably
9 Years Ago
Fixed NRE when switching items
9 Years Ago
OSX FacepunchSteamworksAPI fixes
9 Years Ago
ignore.conf
9 Years Ago
More CSProj fuckery
9 Years Ago
Merge from main Network++
9 Years Ago
Skybox fix
9 Years Ago
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
9 Years Ago
Fixed title unsetting Randomize gender/skin/race Show title, author, voting when viewing skin Fixed error if item not downloaded right Fixed missing sky
9 Years Ago
seperated flameturret base from the top; top can now rotate!
9 Years Ago
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
9 Years Ago
Added harbor lightpost
9 Years Ago
Paged item list on workshop menu
9 Years Ago
Crane and tugboat prefabs
9 Years Ago
Fixed zooming Fixed grey grass (maybe) Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
9 Years Ago
Handle steam not being open better Updated Facepunch logo to 2016 version
9 Years Ago
Added tugboat greybox
9 Years Ago
Fixed file browsing marking folders as hidden (!)
9 Years Ago
9 Years Ago
Manifest etc
9 Years Ago
small sound recycle tweak
9 Years Ago
Planner world model fix
9 Years Ago
Added new weapon mod world models to bundles Network++
9 Years Ago
Disabled pool.player_model by default for now Network++
9 Years Ago
Scene2Prefab Monuments & Caves
9 Years Ago
Fixed potential hole in terrain at cave 4 entrance
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
red dot sight; fbx, prefab, materials and textures
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
updated manifest
9 Years Ago
Lets see that happens if we don't pre-process our asset bundles
9 Years Ago
9 Years Ago
merge from pre-release
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
recycler light + texture size tweaks
9 Years Ago
Refresh item lists after publish Don't open temporary folder during publish Open Item URL after publish Fixed tooltips sticking if owner element disabled/destroyed Button to hide/show editor Fixed tooltips going off the screen Float vars loaded properly Camera light toggle button Can zoom by holding down both mouse buttons
9 Years Ago
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there Updated Rust.Global binaries
9 Years Ago
Building planner world model drop + LODS
9 Years Ago
Barges greybox set models and prefabs
9 Years Ago
Fixed NRE when sign is destroyed within RequestTextureUpdate delay