128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
                
                
                
                
             
         
        
            
            
            
                
                try catch CullGrid.Instance.Refresh
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
                
                
                
                
             
         
        
        
            
            
            
                
                climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
                
                
                
                
             
         
        
        
        
            
            
            
                
                Destroy SkinnedMeshCollider mesh properly
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main (aka scene merge from hell)
                
                
                
                
             
         
        
            
            
            
                
                Reapplied radtown scene changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed not disposing of cloned mesh in AM skinned state
                
                
                
                
             
         
        
            
            
            
                
                added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
                
                
                
                
             
         
        
            
            
            
                
                Fixed server errors  when old clients join
                
                
                
                
             
         
        
        
            
            
            
                
                new explosion  / smoke textures
                
                
                
                
             
         
        
        
            
            
            
                
                Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed item option buttons becoming unresponsive when taking lots of damage
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixes for cold protection/overheating
                
                
                
                
             
         
        
            
            
            
                
                Skinned & rigged new head2 variant ready for testing  (no lods or blends)
                
                
                
                
             
         
        
            
            
            
                
                Added head 2 textures & created 1st pass player2 skin material
                
                
                
                
             
         
        
            
            
            
                
                Reapplied water changes with reduced maximum loop unroll depth
                
                
                
                
             
         
        
            
            
            
                
                Fix confirmed, remove debugging stuff
                
                
                
                
             
         
        
            
            
            
                
                Clamp reflections that go horizontally off screen (only cut off if vertically off screen)
                
                
                
                
             
         
        
            
            
            
                
                Added head2 prefab (in case it's needed)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't use blueprints as ammo
                
                
                
                
             
         
        
            
            
            
                
                Hacky hack - fixed bow breaking after last arrow fired
                
                
                
                
             
         
        
            
            
            
                
                Bow and Arrow are craftable by default
Updated phrases
Updated recipies
                
                
                
                
             
         
        
            
            
            
                
                Added g-buffer normal + light transmission encoding; compatible with unity normal output
Added light transmission options to speedtree shaders
                
                
                
                
             
         
        
        
            
            
            
                
                eoka recovers from cancelled attack faster
                
                
                
                
             
         
        
            
            
            
                
                Dump network packet history on invalid packet error
                
                
                
                
             
         
        
            
            
            
                
                Moved standard layer code to own include file
Added wetness control to legacy terrain shader
                
                
                
                
             
         
        
            
            
            
                
                merge from main
generic deployable protection
                
                
                
                
             
         
        
            
            
            
                
                balanced deployable health/protection - ensured repair bench destroyable
                
                
                
                
             
         
        
            
            
            
                
                repair bench easier to create, repair bench default blueprint
                
                
                
                
             
         
        
            
            
            
                
                hide stuff is balanced and default craftable
hide stuff has protection properties again
                
                
                
                
             
         
        
            
            
            
                
                merge into main - a bunch of damage balance and hide balance changes