128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Assigned proper physics material to trees
                
                
                
                
             
         
        
            
            
            
                
                Fixed calculated climate temperature being 1/4 of the actual temperature
                
                
                
                
             
         
        
            
            
            
                
                Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed airdrop gibs causing ridable rocket boxes
                
                
                
                
             
         
        
            
            
            
                
                Changed admin "fast run" to admin "noclip"
                
                
                
                
             
         
        
            
            
            
                
                Changed back to fullscreen window mode - exclusive mode is so 1998
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Changed all remaining terrain normal splats to normalmap import type; changed all to compressed
Added vertex normal toggle to std legacy terrain shader
                
                
                
                
             
         
        
            
            
            
                
                Removed giant collider from warehouse
                
                
                
                
             
         
        
            
            
            
                
                Added fallback icon to terrain paint
                
                
                
                
             
         
        
            
            
            
                
                Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
                
                
                
                
             
         
        
        
            
            
            
                
                Scaled down C4 damage to be in line with the new healths
                
                
                
                
             
         
        
            
            
            
                
                Fix radiation sounds not playing
                
                
                
                
             
         
        
            
            
            
                
                Use the correct sound template for the cargo plane loop
                
                
                
                
             
         
        
            
            
            
                
                Water, river and rock stuff.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked position of lock on top tier door
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't update reverb/highpass falloff every frame + additional sound profiling
                
                
                
                
             
         
        
            
            
            
                
                added particle effects for footsteps/bullet impacts in water.  fixed a bug with the blood impact not removing itself
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
                
                
                
                
             
         
        
            
            
            
                
                Added a generic base class for processed textures
Added BlurTexture class (because why not)
                
                
                
                
             
         
        
            
            
            
                
                Increased min view distance from 50 to 250 to prevent nightvision trickery
                
                
                
                
             
         
        
            
            
            
                
                Fixed resources spawning on cliffs
                
                
                
                
             
         
        
            
            
            
                
                Reorganized some decor folders
                
                
                
                
             
         
        
        
            
            
            
                
                Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
                
                
                
                
             
         
        
            
            
            
                
                Refactored splat and biome maps to natively support bit masks in their getters
Refactored the way terrain colors are sampled to support one color per splat per biome
                
                
                
                
             
         
        
            
            
            
                
                Updated all TestLevel bakes
                
                
                
                
             
         
        
        
            
            
            
                
                Atmospheric improvements, scene stuff and file cleanup.
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed fog mode in procedural map
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                made some improvements to the 3rd person pistol animations.
                
                
                
                
             
         
        
            
            
            
                
                Improved stone textures readability even more
                
                
                
                
             
         
        
            
            
            
                
                Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
                
                
                
                
             
         
        
            
            
            
                
                Added conditional meshes for metal wall.low and metal foundation blocks
                
                
                
                
             
         
        
            
            
            
                
                Added end piece conditional mesh to close off wall end (wall.low.metal).