127,308 Commits over 4,109 Days - 1.29cph!
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
Fixed being unable to harvest helicopter gibs (RUST-1690)
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
shotgun trap no longer creates decals
cleanup
shotgun trap costs less wood
Exception reporter doesn't report errors, because Unity throws too many of them.
Tag current changeset id in exception reporting
damaged textures, material setup, sizes
Rocket factory progress / backup
broken tile detail meshes
progress backup on office interiors
office lift texture set + mats
office plastic_panels_b texture set + mats
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
Remaining caves (for now)
Less abrupt interior ambient shifts.
Menial LOD & trigger stuff. Q.Q
Fixed post subsurface d3d9 shader compile error
Added core env brdf lut generator + default asset
Added indirect diffuse and specular support to core brdf base pass
Added deferred extension params for gbuffer extension
Added core/hair shader (wip)
Updated core/generic shader
Updated core/skin shader property names to match core/generic
Renamed core brdf files; moved shaders to "core/" on selection menu