129,209 Commits over 4,201 Days - 1.28cph!

4 Months Ago
Anchor prefab/script setup. Manifest.
4 Months Ago
Animations and Server browser tabs
4 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
4 Months Ago
Update Gesture icons to 512x512
4 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
4 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
4 Months Ago
Anchor boiler
4 Months Ago
Fix scientists looking at your feet instead of your head
4 Months Ago
merge from minigun_3p_fix
4 Months Ago
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4 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
4 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
4 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
4 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
4 Months Ago
Fix some issues running the editor using bundles instead of repo assets
4 Months Ago
Server browser design clean up
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from outpost_mission_fail_cooldown
4 Months Ago
merge from snapping_cant_deploy_fixes
4 Months Ago
merge from snapping_buildingblock_padding_fix
4 Months Ago
merge from abyss_barrel_sitem_remove
4 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
4 Months Ago
Compile fixes
4 Months Ago
More gesture wheel fixes
4 Months Ago
Polished gesture list, split assigned and unassigned gestures
4 Months Ago
Apply delta time
4 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
4 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
4 Months Ago
Compile fix
4 Months Ago
UI_Window warning editor only
4 Months Ago
Gesture menu progress
4 Months Ago
Restored store cart button
4 Months Ago
Small fixes and tweaks
4 Months Ago
Restored F1 item menu
4 Months Ago
Subtract 124976
4 Months Ago
Subtract 124978
4 Months Ago
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4 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
4 Months Ago
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4 Months Ago
Properly fix the particle related crash, and fix regression
4 Months Ago
revert_metabolism -> main
4 Months Ago
Properly revert
4 Months Ago
compile error
4 Months Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
4 Months Ago
revert_metabolism -> main