244,581 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Add rock node, rock item
3 Months Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
3 Months Ago
Add item icon editor, tree node, tree branch item (pending model)
3 Months Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
3 Months Ago
Style tweak (oops)
3 Months Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
3 Months Ago
Basic compass
3 Months Ago
Tree and dead tree Merge branch 'main' of sbox-hc2
3 Months Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
3 Months Ago
Added body mesh back into prefab
3 Months Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
3 Months Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
3 Months Ago
Spawn world item over network
3 Months Ago
recompile player mat
3 Months Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
3 Months Ago
Emission Mask
3 Months Ago
Add Wheel component for new roller model
3 Months Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials
3 Months Ago
Fillwater command now supports radioactive water
3 Months Ago
Radioactive water will kill all plants in a planter when splashed
3 Months Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
3 Months Ago
Update shaders with AO on lighting pass
3 Months Ago
Make ruby opaque for now
3 Months Ago
Get rid of some logging
3 Months Ago
planter splash check
3 Months Ago
Check for SSAOEnabled
3 Months Ago
Don't destroy the world item if we can't insert it into our inventory
3 Months Ago
Stub for shadow class, enumize lightflags Move pixel.raytrace.ssr.hlsl to ScreenSpaceTrace and make it a class, move crap from it to be all shared More adjustments for screenspace shadowing, fix valid hit test always returning true Iteration on screenspace shadows, make screenspace tracing work half res again Rebase fixes
3 Months Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
3 Months Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
3 Months Ago
3 Months Ago
▉█▋▇▇ ▉▍▊▍ ▉▊▊▋
3 Months Ago
Added icon to radioactive water Radioactive water will merge together with water or salt water in containers, turning them into radioactive water
3 Months Ago
▉▌▇▍█▋▄ ▊▋▋▆▅▇▇▆█▉▅▄ ▌▉▉ (▍▌▊ ▉▉▄)
3 Months Ago
Don't tell the network system we've finished loading if we're loading an editor scene
3 Months Ago
pixel shader adjust
3 Months Ago
Add: new StringView utility It's essentially a ReadOnlySpan that keeps alive it's referred-to string, and is able to be stored as a member variable. Only contains a smidgen of algorithms that are needed to use it as part of ServerBrowserList. Goal is to find out how much code we need to update to be able to eliminate most allocations in the browser refresh flow. Tests: none
3 Months Ago
Give gem a world model
3 Months Ago
Voxel models can have their own palette using a structured buffer
3 Months Ago
wip applying modifiers
3 Months Ago
Resource node depletion visuals, regeneration
3 Months Ago
Merge: from main
3 Months Ago
Phrases build without the DLL
3 Months Ago
Placeholder resource node
3 Months Ago
Don't call NetworkSpawnRecursive in editor 🤦‍♂️🤦‍♂️
3 Months Ago
Fixed source generator broken reference
3 Months Ago
Keep the map as low res as possible (256x256) since we only have a couple of radioactive water objects
3 Months Ago
Use arrays for the voxel normals in shader
3 Months Ago
Swapped radioactive water check from physics checks to a texture map instead
3 Months Ago
Can collect items from resource nodes