244,577 Commits over 3,898 Days - 2.61cph!
Merge from gizmo_light_occludee_nre
Fix NRE when gizmos are enabled from LightOccludee.cs
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
More fixes, expose ADS state
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
public Texture.Index and texture.MarkUsed. These are used for bindless textures
Comment out bindless, we're not ready to expose it in the API
Reverted skin list before merging to main
Fix NRE on the hotbar when character is not yet selected
Remove leftover Debug Log from character select
Voxel bindless textures test
Mark scenes as needing to call OnJoined before we call OnStart() on components etc.
I don't know if this is the best way to do this - please change
if there's something better
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
Added new time formats and support for custom formatting in Countdown
Added new time formats and support for custom formatting in Countdown
fix
Improvements
Improvements
Merge pull request #63 from DezLife/Countdown
Added new time formats and support for custom formatting in Countdown
reworked wizard respawning, etc
flashing health bar
card bounties
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
Arctic Scientist pose prefab backup
Vendor Sleeper Kill -> Main
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
Remove changes introduced in vm_rotate_around_modifier, no longer needed
Line of sight checks again, TraceAll instead of a single Raycast
NPC vending machines have never properly counted the stock of blueprints
Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
added robot_shell_a
updated terrain_lookdev
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
Merge from analytics_zstring -> main
Fix compile error from merge
Merge from main -> analytics_zstring
merge from runtime_profiling_disable_pooling -> main
Merge from main -> runtime_profiling_disable_pooling
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
Simplify overloads for byte,short,etc -> long
Mark AddField(string,char) as unsupported instead of silently casting to int
Escape all CSV columns with double quotes
[Pick] Bind RenderAttributes.SetParent, this is a method to pass arguments around that doesn't involve overriding/copying, this fixes not being able to set render attributes properly in child cameras like editor viewport, needs wide testing but should be fine, also fix looking for parent attributes on the attribute chain used on the pipeline
Remove SSAOEnabled, just needs a ref if DynamicAmbientOcclusionPP is initialized
Basic Pause Menu (Which is just the Main Menu but slightly different)
Fix camera being too high
Added tests to confirm serialization works
Fix DateTime formatting having to use 'O' instead of 'o'
Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder