244,580 Commits over 3,898 Days - 2.61cph!

3 Months Ago
Implement GetWeaponEffectiveness
3 Months Ago
ResourceNode component
3 Months Ago
Internal HookAfterDepthPrepass Darken AO texture since we're compositing to ambient lighting properly now
3 Months Ago
Networked scene load (#1648) Loading a scene over the network now just sends a fresh snapshot and re-handshakes with clients, rather than telling them to reconnect later and disconnecting them all.
3 Months Ago
OnChangingLevelMsg -> OnSceneLoadMsg Separate scene loading & finished loading, broadcast to clients as soon as we start loading a new scene
3 Months Ago
merge from main
3 Months Ago
compile fix again
3 Months Ago
Tweak leggy gait Update libstates Add ResourceGatherer weapon component Drone has damage numbers WIP wander helper component
3 Months Ago
compile fix
3 Months Ago
burst cloth handling view model scaling - requires setting a transform field on viewmodel burstcloth setups (done for frontier_hatchet)
3 Months Ago
Merge from main
3 Months Ago
merge from digital_clock
3 Months Ago
package-lock.json
3 Months Ago
assault rifle model
3 Months Ago
Instead of booting to Main Menu when no selected Character, open Character Select Modal. Only spawn Player once a character is selected.
3 Months Ago
Added new Dart ammo type. Added a basic damage bone dart item. Set blowpipe internal mag to use darts.
3 Months Ago
WIP Added more functions (enumerations) - also added top/bottom of pipeline bits for stages and a generic flush intended for testing as this will flush the pipeline (wait for all gfx cmd buffers to complete.
3 Months Ago
Limit leggy turning speed
3 Months Ago
Clean up
3 Months Ago
Started on leggy lad Leg component with some janky IK
3 Months Ago
Move SceneLoadOptions into Sandbox.Engine, forward to Sandbox.Game Send SceneLoadOptions over network We only need to worry about ShowLoadingScreen - both IsAdditive and DeleteEverything would be handled by the host and then applied to the fresh snapshot that we send over, so we shouldn't have to worry about those Remove auto-added using
3 Months Ago
player texture update
3 Months Ago
Fixed folder conflict
3 Months Ago
Applied shelved placeholder item setup
3 Months Ago
Minor description update
3 Months Ago
protocol++ Cut all this down some more so we're not changing things for no reason
3 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
3 Months Ago
Register handler instead of using internal message type (same as before)
3 Months Ago
Make it clear that all of this is called after the scene has loaded, clean up
3 Months Ago
Automatically mount shared drive on Mac
3 Months Ago
Just rotate the character always for now
3 Months Ago
Merge from main
3 Months Ago
Make the footstep component play on SkinnedModelRenderer.OnFootstepEvent instead of arbitrary timer
3 Months Ago
Fix modeldoc vox importer using color palette wrong
3 Months Ago
Add a few sounds for weapons, melee weapons have a delayed swing Adjust attack range for Sword
3 Months Ago
Missed files
3 Months Ago
Rebuild phrases
3 Months Ago
Main -> Frontier Hazmat
3 Months Ago
standing stones Merge branch 'main' of sbox-hc2 bothy Merge branch 'main' of sbox-hc2
3 Months Ago
Bonemerge character mesh onto an invisible citizen
3 Months Ago
pixel shader
3 Months Ago
Better trace trajectory for melee weapons
3 Months Ago
Player Temp Push
3 Months Ago
fixed silly gc allocs coming from version Mathf.Min and Mathf.Max that take params arguments
3 Months Ago
re-use already calculated shore distance and terrain height values in water heigh calc
3 Months Ago
Setup for all weapon rack variants
3 Months Ago
Drone temp model
3 Months Ago
Checking in pending changes before switching branch
3 Months Ago
Add methods for setting the player's main hand / off hand weapon, can do it from a GameObject, or a Prefab
3 Months Ago
Refactor AirMover / GroundMover to inherit BaseMover