202,078 Commits over 4,171 Days - 2.02cph!
Added InteractionSettingsWrapper.RoleOverride field, for future use
Roles.OnPrimaryGPVChanged callback enables role properly if applicable
Added InteractionPlan.GetRole which checks wrapper for override, update various usage
skin approval
fixed camera warning
Defaulted culling.world to false; needs more fixing and testing
Updates interaction wrapper editor drawers to display role override field
Removed unused component references from main camera
fixed GPV not being player instigated at the time of evaluating injectors
Fixed project settings define symbols
Changed culling.world to unsaved for now
fixed single-unit commands with multiple units selected
career mode team names shown in-match.
Fix for player respawn bug
NRE fix in CameraOcclusion
Fixed NRE in worldModelOutline
Fixed human damage overlay getting value of 1 which made everything look shit apparently
Probably fixed TribeTrackerWidget not being reset between sessions
Added a starting delay for raids (set to 24h, so raids start on the second night)
Added a button to launch a raid immediately in the diplomacy inspector
Cherry picked WorldModelOutline NRE fix
Added random ranges for time between raids
can now hold shift when clicking Play Match to simulate player matches without manually playing them.
wip placeholder career tab UI
SmartObject wont create positions unless they are actually required by interactions
Reverted wolf aggression back to 2 (was 2 before raid changes, ambient pre-existing wolves are too aggressive on island_01)
Added a Raiding effect that gets applied to units to increase aggression during raids
UICareerRoot
UICareerTabButton
UICareerTabType
wip setting up and code for career tab system