239,492 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Tree-C for Diogo.
10 Years Ago
NavAgentMoveRandom has the option of doing random movement in the radius of it's parent or of itself (if parent == null).
10 Years Ago
Wrapping up for the week.
10 Years Ago
Fixed BindingsGenerator not compiling.
10 Years Ago
Started work on documentation generation, abstracted the code gen helper class and started a HTML implementation.
10 Years Ago
UnityMaterialPropertyBlock instances are now pooled on disposal.
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Finished new text rendering system, emulator graph now plots in kbps (with a default target line of 20kbps).
10 Years Ago
Time of Day update to 2.3.0 prerelease 2
10 Years Ago
Added small mountains back to the temperate biome (experimenting a little) Protocol++ (network + save)
10 Years Ago
Fixed player not rotating at all Fixed player rotations not networking when standing still Fixed rotation lerp not working
10 Years Ago
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
10 Years Ago
Added placeholder level models for all building components Made placeholder building level textures slightly less shitty Fixed building guides being invisible Added a buttload of unused substances
10 Years Ago
updated vm bow source anim
10 Years Ago
updated anims, model, prefab & anim controller for view model bow
10 Years Ago
created bow_tier1 materials
10 Years Ago
Game name input box now turns red if an invalid name is submitted.
10 Years Ago
Fixed audio event listeners lingering after a game gets switched.
10 Years Ago
Added a text entry box to the emulator to input a game name to switch to.
10 Years Ago
Cleaned up lerping (removed old, unused code) Fixed warnings, cleaned up redundant startup output
10 Years Ago
Split the snapshot messages until smaller chunks
10 Years Ago
The premake script now automatically runs `git submodule init` and `git submodule update`.
10 Years Ago
Finished adding SmashBloxJS submodule.
10 Years Ago
Added SmashBloxJS submodule.
10 Years Ago
Added SmashBloxJS submodule.
10 Years Ago
Moving SmashBloxJS to a submodule
10 Years Ago
Moving SmashBloxJS to a submodule
10 Years Ago
Made furnace destroyable Made campfire destroytable Prevented building campfire, sleeping bag, furnace inside each other Prevented stacking furnace/storage boxes Fixed storage box not having collisions Protocol++
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Bindable and interface implementation generated wrappers now include reflection caching.
10 Years Ago
Fixed player ragdoll's ass exploding out when killed Fixed gathering a human skull using a projectile
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
10 Years Ago
Reverted changes to TestLevelTerrain
10 Years Ago
Added debug output to wakeup command, to diagnose not spawning when pressing the button
10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
medical syring rigged up and some view model anims done.
10 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
10 Years Ago
rigged the new flare mesh.
10 Years Ago
[ultimate_soldier] fixed blood depth more