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121,444 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Added a variant of the workcart model with new bogies and couplers Added modular train wagon models
3 Years Ago
Merge from foliage_grid_opt
3 Years Ago
Fixed NRE that could happen if Refresh was called when RefreshAsync was currently processing cells.
3 Years Ago
ProceduralMapRoad
3 Years Ago
Avoid sharp angles when branching off side rails
3 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
3 Years Ago
WorkCart power adjustment
3 Years Ago
Fixed spawned wagons not working correctly due to missing serialized parameters. I swear every time I make a new vehicle there's one confusing difference between placed and spawned versions of the same entity, and it's a different thing every time!
3 Years Ago
Test map edit
3 Years Ago
Set up hurt triggers to work correctly again
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
3 Years Ago
Don't couple train cars together if the velocity difference is >5m/s, or the angle is too big.
3 Years Ago
Fixed some loading and pooling issues with the arrival points
3 Years Ago
Fixed RPC_WantsUncouple check not working correctly when the player was parented
3 Years Ago
Set wagon HP
3 Years Ago
Wagons explode when destroyed
3 Years Ago
Assigned temp gibs to all the wagons
3 Years Ago
Made the wagons destroyable again
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Fixed arrival points not saving
3 Years Ago
Merge Main -> Rail Network 2
3 Years Ago
Cherry-pick. Port my compile fix
3 Years Ago
Client compile fix
3 Years Ago
Merge Rail Network -> Rail Network 2
3 Years Ago
Merge Coupling -> Rail Network
3 Years Ago
Refactored the way front/back is calculated on coupled trains. Fixed GetTotalPushingMass calculation to avoid recursive loops. Fixes various problem situations e.g. Coupled trains with train cars facing in two different directions colliding with a non-coupling WorkCart that's up against a static barrier
3 Years Ago
Coupling WIP before I refactor some systems
3 Years Ago
Merge from parent
3 Years Ago
Merge pr 32 - Fix countdown not working
3 Years Ago
Can now add "needsKeyboard":"true" to an input field to make it block input only while the input field is focused
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed profile sample mismatch, grid only refreshes when we move a certain distance
3 Years Ago
Merge from main
3 Years Ago
Merge from clans
3 Years Ago
Include the clan.create command in builds (for now) Update banner texture
3 Years Ago
Finalizing down west coast WIP
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Cherry pick 70282
3 Years Ago
Client xor server compile fix
3 Years Ago
Finalized remaining bits of the east side.
3 Years Ago
Merge from clans
3 Years Ago
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3 Years Ago
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