121,476 Commits over 4,048 Days - 1.25cph!
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
Add a handler to get clan info from the companion app
Merge Main -> Rail Network
subtracting Nvidia reflex changes
directional indicator adjustments
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placeholder untamed state setup/files
Loading screen background images better fade per Lewis template changes
Extra client verification for interactions & UI display.
Coupled train collisions WIP
egg suit armour prop all body
Experimenting with a way to update UI in place instead of having to recreate objects
Added barriers to the test map rail
Reapply changes from main
Made the train carriages a lot lighter
Train car coupling spacing is now correct. Also fixes the brief jitter when first coupling
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
Added blue and green test carriages
debugcamera_lock will no longer stop debugcamera_autoload from working
Train coupling WIP. Coupled trains can now move forwards or backwards without glitching out.
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Client compile fix
Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
Fixed grenade launcher shells not appearing correctly in death screen
Fix NRE in ImageProcessing.IsValidPNG
prebuilt vm weapon prefabs
Better foam blending between shore and ocean
teamid 1 -> 1000 & 2 -> 2000
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Added support for scientists to show an icon on the death screen, added a temporary icon
Fixed static floor spikes
Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
Coupling WIP. Coupled trains now work in a perfect "spherical cows in a vacuum" type of scenario. Remaining scenarios TODO.
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
Train coupling WIP. Many bug fixes and many new bugs.