121,502 Commits over 4,048 Days - 1.25cph!
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
Added blue and green test carriages
debugcamera_lock will no longer stop debugcamera_autoload from working
Train coupling WIP. Coupled trains can now move forwards or backwards without glitching out.
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Client compile fix
Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
Fixed grenade launcher shells not appearing correctly in death screen
Fix NRE in ImageProcessing.IsValidPNG
prebuilt vm weapon prefabs
Better foam blending between shore and ocean
teamid 1 -> 1000 & 2 -> 2000
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Added support for scientists to show an icon on the death screen, added a temporary icon
Fixed static floor spikes
Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
Coupling WIP. Coupled trains now work in a perfect "spherical cows in a vacuum" type of scenario. Remaining scenarios TODO.
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
Train coupling WIP. Many bug fixes and many new bugs.
Added the ability for the death screen to show translated NPC names and icons
Revert
69804. We know which way the train is heading, so we can make do with only one alt track.
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
Fixed inherited track speed when trains couple sometimes being reversed. Removed TrackSpeed property.
Reassigned tread materials on magnet crane (broken in 69947)
manifest rebuild - build times
lr300 vm sprint anim test
Enabled interaction foam. Merged with ocean foam.
Added energy/fed display to bar to pet bar.
Updated pet vital.
Send pet vitals to owner not just disk.
Protobuf and more serialization
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)