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130,019 Commits over 4,140 Days - 1.31cph!

4 Years Ago
Switch subs to use green sonar dots instead of yellow
4 Years Ago
Duo sub functional sonar, detects moon pools and other subs
4 Years Ago
AmbienceZone uses TriggerBase ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
4 Years Ago
Phrases for rod desc fix
4 Years Ago
shark work 3p speargun spear
4 Years Ago
Discourage players living on a diet of worms and grubs
4 Years Ago
moved 150x200_05_90bend away from wall a little
4 Years Ago
merge from save215
4 Years Ago
Fishing vendor exchange sell order tweaks and NPC S2P Fishing village
4 Years Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
4 Years Ago
Moved about normal crate spawns in crew quarters Adjusted flare on cabinets (removed)
4 Years Ago
Replaced pipe materials on all greeble prefabs
4 Years Ago
Fixed crew quarters first room blocking the way Fixed some crew cabinets sticking out Cherrypicking this morning's changes from main
4 Years Ago
Fixed surface explosion pinkishness from material not being assigned.
4 Years Ago
Added metallic greeble texture variants Polished the pipes textures
4 Years Ago
Loot pass on T2 / 3 puzzles
4 Years Ago
Remove red card spawn from module_1200x1200
4 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
4 Years Ago
Shoreline jank
4 Years Ago
Fixed two lab module edge cases: - labs modules spawning inside eachother - moonpool obstructed by modules spawning underneath
4 Years Ago
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
4 Years Ago
Underwater lab MaxCountIdentifier setup
4 Years Ago
fixed gear clutter decor lod popping too close
4 Years Ago
higher seating pos on toilet
4 Years Ago
Attempt at fixing z-flickering in bypass tunnels
4 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
4 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
4 Years Ago
Added an additional vendor to fishing village
4 Years Ago
Updated menu background videos
4 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
4 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
4 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
4 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
4 Years Ago
Merge from main
4 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
4 Years Ago
Minor test map edit
4 Years Ago
NRE fixes in GameObjectRef + DroppedItem
4 Years Ago
Minor edit
4 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
4 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
4 Years Ago
Water System prefab update with scaled time (temp)
4 Years Ago
Merge from main
4 Years Ago
Fix subs getting kicked back by the colliders on torpedoes
4 Years Ago
Naming consistency fix.
4 Years Ago
Missing file.
4 Years Ago
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
4 Years Ago
Add effect recycle to explosion_underwater_surface
4 Years Ago
Fixed pink surface splash
4 Years Ago
Hooked up torpedo explosion effects. Told the main effect not to loop.
4 Years Ago
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list