reporust_rebootcancel

129,202 Commits over 4,140 Days - 1.30cph!

2 Days Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
merge from steamcrafting_fixes
2 Days Ago
merge from invis_overlay_quality_fix
2 Days Ago
merge from fix_nametags_terrain_holes
2 Days Ago
merge from ban_notifications_fix
2 Days Ago
merge from new_menu2
2 Days Ago
merge from tutorial_video_fix_3
2 Days Ago
merge from scene_warmup_fixes
2 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
2 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
2 Days Ago
Add some more null checks to BikeVehicleAudio
3 Days Ago
Fix range_terrain_slope collider missing read/write
3 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
3 Days Ago
naval_update -> scientist_rhib
3 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
3 Days Ago
main -> naval_update
3 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
3 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
3 Days Ago
Mark coat_hanger collision meshes as read/write
3 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
3 Days Ago
Prevent fall damage sfx playing when in debug.invis
3 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
3 Days Ago
z data error
3 Days Ago
merge from main
3 Days Ago
properly attach egg to hands during animations
3 Days Ago
main -> new_menu2
3 Days Ago
Fix ban notifications not coming in
3 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
3 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
3 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic
3 Days Ago
WIP on farm barge
3 Days Ago
Update protobuf deserialization of navdata
3 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
3 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
3 Days Ago
Fix compile errors
3 Days Ago
Fix query vis job runner not ignoring terrain holes.
3 Days Ago
Chandelier raise/lower interaction priotity logic
3 Days Ago
Rebase on current /main
3 Days Ago
Update: slightly more landscaping Tests: none, trivial changes
3 Days Ago
merge from main 128267
3 Days Ago
merge from projectiled_batched_demo_fix
3 Days Ago
merge from background_flickering_fix
3 Days Ago
merge from tutorial_video_fix_2
3 Days Ago
Merge from ./command_buffer_indirect because I'm stupid
3 Days Ago
Revert model importers and materials to the state they have on /main
3 Days Ago
merge from steaminventory_price_fix
3 Days Ago
merge from initial_description_fix/server_description_wait/server_logo_incorrect/connect_modal_nre_fix_2 (..to be continued)