reporust_rebootcancel

134,472 Commits over 4,293 Days - 1.31cph!

Today
merge from main -> mortar_prototype
Today
added new pickup sound for coconut
Today
Skip food detection on scientists
Today
Shader preset balancing pass
Today
Subtract 141985 (merge from client_parenting_callback_fix)
Today
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from naval_update
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Today
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
Today
Merge from main
Today
Updating skinning for horse costume
Today
merge from non_convex_col_cleanup
Today
added comment comp to sign
Today
large banner sign pole as convex hull set
Today
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
Today
Fix a log message
Today
Merge from main
Today
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
Today
merge from main
Today
merge from indirect_instancing
Today
rebase on /main
Today
bbq workshop camera position
Today
Fixed one more docks barrel
Merge from naval_update
Merge from main
Today
beanbags as generated convex hull set
Today
wooden window shutters as primitives
Today
Merge from naval_update
Today
Array size check for ReceiveFogOfWarImages
Today
creation gibs gib replacement update
Today
floor and wall frame models and prefabs
Today
easel colliders
Today
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Today
crypt building skin prefabs, building grade
Today
merge from save281 - staging wipe
Today
network++ save++ persistance++
Today
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
Today
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Today
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
Today
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Today
Merge from naval_update