reporust_rebootcancel

145,543 Commits over 4,444 Days - 1.36cph!

Yesterday
Fixed NaN water heights when the map has no land Skip generation and fill with the open ocean defaults instead (happens on a deep sea with no main land spawned)
Yesterday
fixed frontier hazmat skin constraint setup on right side
Yesterday
Added Deep Sea scene, turns the server into a deep sea
Yesterday
▍▊▆▋▄▆▆ ▉▅▇▌▋▆▆▌▇ ▋▄▉▉▄▋▅▅██▌▅▊▄▅▉▊▌ ▄▉▄█▆▄ ▍▊▇▅ █▉▍ ▅▄▇▊▋▌▄▆▅▉▅▆ ▉▇▄▌ ▄▆▆▄█▆▆▆ ▆▌█▊▇█▄▊▌█▊▅▇▇ ▇▊▉▉▌▄▌ ▅▊▋▌▌ ▆▌▅▉▉▍▋▄█▌██ ▌▋▉ ██▄▊▍█▊▌ ▉▉▌▇▆█▄▅▋▌▉▆▅ ▉▇▍▋▇▇▍█▆▅▋▅▉▇▋▉▄▌ ▇▉▄ ▉▍▊▊ ▉▊▇▋▋
Yesterday
Bugfix(tests): don't try to manage unit test specific PlayerStates, rely on internal static one (sadface) - also fix ServerOcclusionGroup tests not fully cleaning up players There's an architecture barrier that's hard to push through to support multiple PlayerStates, so keep it simple for now Tests: ran a bunch of unit tests, no longer sporadically failing
Yesterday
fixed mesh lod distance causing texture pop in
Yesterday
Disable BRP AO when using RRP Compile errors fixes Move temporal variables to SSAOApply step only Move RenderPassEvent to after motion vectors to fix temporal filtering
Yesterday
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
Yesterday
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
Yesterday
Merge from u6fixes
Yesterday
Change default ADS sensitivity multiplier to 0.2
Yesterday
Potential fix for nav error logged during root motion
Yesterday
Use the new UnsafePass API for the motion vector pass
Yesterday
merge from u6fixes
Yesterday
Gamepad works again. More debug updates.
Yesterday
monumment blocker - vent -- merging gib parts back with main mesh
Yesterday
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
Yesterday
cobalt mosaic projected decal, material
Yesterday
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
Yesterday
More fixes. Some debug commands.
Yesterday
Cobalt Statue - Moved prefab to the structures subfolder
Yesterday
▄ ▉▊▆▉▌ ▌▄▉▊ ▇▇▌▇
Yesterday
apartment_complex_core prefab set dressing progress
Yesterday
More fixes to use new input system.
Yesterday
added satellite crate mesh (with lods and gibs mesh)
2 Days Ago
.meta file
2 Days Ago
Manifest
2 Days Ago
merge from friendlist_contextmenu_fix
2 Days Ago
merge from consoleinput_mask_fix
2 Days Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
2 Days Ago
Fix oxygen ui flickering on/off
2 Days Ago
Merge from main
2 Days Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
2 Days Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
2 Days Ago
▉ ▄▆▉▉▊ ▍▍▋█ ▅▅▋▌▋█▊█▇▍▇▆▌
2 Days Ago
merge from main
2 Days Ago
stats_blurry_clock_fix -> main
2 Days Ago
Fix a big blurry clock
2 Days Ago
merge from main
2 Days Ago
▌ ▍▇▄█▉▌█▍▍▄▊▍▆▌▅▋▄▅▆█▉▊ ▊▉ ▆▌▅▌
2 Days Ago
▇ ▋▊▌▍▊ ▇▍▌▉ ▆▍▆▋▅█▆█▅▌▆▆▉▇█▊▄▉▉
2 Days Ago
▋ ▌▉▆▊▄▄██ █▄▉▅▅▄▊▄▉▄▊▌ ▉▄▆▅▊█ ▊▋▉▅▇ ▍▉ ▅▆▇▊▍██▊█▄▍▄▉ ▇▋ ▅▇▇▊▄█▆▌▆▄▍▉▇ ▊▌▆▋▊▊ ▍▋▆▇▉▊ ▅▆▅▄▆▅▅▅ ▍▉▅▋▋▌▄ ▍█ ▄▊▄▌▅▍
2 Days Ago
main -> game_room_dlc
2 Days Ago
Fixed friend list context menu ordering issue
2 Days Ago
Merge from apartment_complex_monument
2 Days Ago
merge from wallpaper_boats_fix
2 Days Ago
Fixed not being able to place wallpaper on finished boats
2 Days Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
2 Days Ago
merge from computerstation_uiscale