reporust_rebootcancel

129,203 Commits over 4,140 Days - 1.30cph!

4 Days Ago
Show the real ingame map on a RHIB screen
4 Days Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
4 Days Ago
prison update
4 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
4 Days Ago
Updated fluorescent light icons
4 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
4 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
4 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
4 Days Ago
Animate the throttle level on the new RHIB Support reverse
4 Days Ago
Fixed game view indirect lighting when in prefab mode
4 Days Ago
Fixed ceiling fluorescent light collision issues
4 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
4 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
4 Days Ago
Server compile fix
4 Days Ago
Scientist RHIB texture and model update
4 Days Ago
Re-enable Read/Write for collision meshes only
4 Days Ago
Re-enable Read/Write for collision meshes only
4 Days Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
4 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
4 Days Ago
PT Boat update
4 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
4 Days Ago
merge from storeitem_phrase for todays skin upload
4 Days Ago
Spotlight collider tweaks, added a large interaction collider
4 Days Ago
minor code cleanup
4 Days Ago
Electric table light prefab minor cleanup
4 Days Ago
Added working compass to the new RHIB
4 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
4 Days Ago
Fix max health display applying modifiers twice on the client.
4 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
4 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
4 Days Ago
Fixed the propellers not rotating with movement speed
4 Days Ago
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4 Days Ago
Add Waterworld to the scene loader
4 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
4 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
4 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
4 Days Ago
constraint editor on by default
4 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
4 Days Ago
More farm set dressing WIP
4 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
4 Days Ago
Blockout farm entrance kiosk WIP
4 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
4 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
4 Days Ago
Scientist hit reacts and death prototype animations
4 Days Ago
Move field to server only
4 Days Ago
Renamed all lights in the pack to match the other IO items
4 Days Ago
Make sure to reset spotlight spring values on destroy
4 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
4 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
4 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable