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121,082 Commits over 4,018 Days - 1.26cph!

Yesterday
updated radiation dart icon
Yesterday
jungle ak viewmodel - updated shell eject position
Yesterday
Merge from jungle_update
Yesterday
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
Yesterday
Add missing ViewmodelLower script to blowpipe
Yesterday
Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
Yesterday
s2p jungle ruins (no change other than refreshing for bugfixes 119979)
Yesterday
Tightened collision around Zigg security entrance.
Yesterday
Merge from main
Yesterday
cherrypicking easter_disable
Yesterday
merge from easter_disable
Yesterday
disable easter event
Yesterday
added some helper colliders on ziggurat large pipes to help smooth movement on them made the rope ladder volume wider to enable jumping on it from inside the zigg Ziggurat S2P
Yesterday
merge from main
Yesterday
jungle_update -> main (Staging wipe)
Yesterday
merge from jungle_update
Yesterday
phrases
Yesterday
removed some missing prefabs reference in arctic base rocks prefab (to clear editor side errors)
Yesterday
network++ save++
Yesterday
merge jungle_update -> save267
Yesterday
Merge from jungle_update
Yesterday
Merge from main
Yesterday
Adjust branch colliders again
Yesterday
tree climbing sounds
Yesterday
Merge from jungle_update
Yesterday
Apply to descend option as well
Yesterday
Don't allow the player to mount a vine if they are already mounted to something
Yesterday
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
Yesterday
Merge from jungle_update
Yesterday
Merge from jungle_dlc
Yesterday
Merged some safety checks
Yesterday
vine swinging sounds
Yesterday
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
Yesterday
Don't render vine shadows if lod > 0
Yesterday
Merge from jungle_update
Yesterday
manifest
Yesterday
Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
Yesterday
outofstock_log_fix -> main
Yesterday
Remove is out of stock log
Yesterday
merge from jungle_update
Yesterday
jungle_update -> aux3
Yesterday
boomerang_rebalance -> jungle_update
Yesterday
Adjusted a bunch of values to be happier with the faster speed
Yesterday
jungle_update -> aux3
Yesterday
vine_performance_improvements -> jungle_update
Yesterday
Reduced work queue vine cost to 0 ms unless vines are moving
Yesterday
First set of vine improvements: reduced budgeted vine loop ms by 35% Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed) Close down and organise the physics rope api
Yesterday
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
Yesterday
Merge from poison_ui_fix
Yesterday
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.