reporust_rebootcancel

129,204 Commits over 4,140 Days - 1.30cph!

3 Days Ago
Wall cabinet tweaks, added pickup volume
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_connect_fix
3 Days Ago
merge from bc_trophy_disabling_fix
3 Days Ago
merge from mode_fixes
3 Days Ago
merge from tutorial_webm_fix
3 Days Ago
merge from respawn_hide_cancel_button
3 Days Ago
merge from battlefield_tag_overflow_fix
3 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
3 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
3 Days Ago
Stop Battlefield tag from overflowing
3 Days Ago
Bug fixes - ensure its hidden at the right point
3 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
3 Days Ago
Code cleanup
3 Days Ago
Fix tutorial modal video not playing correctly for some people
4 Days Ago
Improvised walkways progress
4 Days Ago
merge from main
4 Days Ago
cleanup to try and find the bug
4 Days Ago
Merge from main
4 Days Ago
merge from new_menu2
4 Days Ago
merge issue fix
4 Days Ago
wip logs
4 Days Ago
main -> new_menu2
4 Days Ago
Hide ddraw when the main menu is opened
4 Days Ago
merge from fetchDLCprice_error_fix
4 Days Ago
merge from storesearch_fix
4 Days Ago
merge from rustbutton_nre_fix
4 Days Ago
Add damageFX for minicopter
4 Days Ago
merge from store_pilotpack_fix
4 Days Ago
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4 Days Ago
merge from safe_menudata
4 Days Ago
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4 Days Ago
Replace twitch rivals old header with new generic header
4 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
4 Days Ago
Fixed missing media in store pilot showcase
4 Days Ago
merge from main
4 Days Ago
merge from scene_warmup_fixes
4 Days Ago
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4 Days Ago
merge from connect_modal_nre
4 Days Ago
merge from pilotpack_storepage
4 Days Ago
merge from skinviewerquality_fix
4 Days Ago
merghe from christmaslights_fix
4 Days Ago
merge from skinviewer_connect_fix
4 Days Ago
merge from connect_modal_dont_cache
4 Days Ago
Prevent connect modal from ocassionally throwing an NRE
4 Days Ago
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4 Days Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
4 Days Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
4 Days Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
4 Days Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder