121,082 Commits over 4,018 Days - 1.26cph!
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads
Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating
Tests: Exported a snapshot in editor
Added "entitycount" server command, returns ent count of specified name.
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Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity
Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
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merge from qol_explosive_protection_max -> main
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get
- default 75% protection
- only applies to real players, not NPCs
- show [MAX] 75% when at limit, similar to radiation
Simplify AI visibility status, improve logging,
Single Shallow Shelves - Added cinematic 4k textures and material
vinemountable_demo_fix -> main
Only show error mesh highlight if no item upgrade placements are possible.
vinemountable_demo_fix -> main
Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
Merge from macos_env_volume_issues
fixed discrepancy in 1p camera position when equipping jungle ak
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
merge from jungle_update/hunter_vision
Single Shallow Shelves - Updated model, textures, material, prefabs
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
View model camera animations for all explosives (1st pass) and initial melee list set up
Added scent emission to crocodile, panther and tiger
Subtract anim change in
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
Reduce height of walkable vine colliders for less foot floating
jungle_dlc -> Jungle_update
Wicker and bambo barrel redirect fixes
Manifest
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
Slightly relaxed plant pot deployment allowing placement on shallow shelves
Shallow shelf stacking fix
net_group_change_client_nre -> main