reporust_rebootcancel

121,082 Commits over 4,018 Days - 1.26cph!

Today
add fog distance curve
Today
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
Today
Added "entitycount" server command, returns ent count of specified name.
Today
add fog color gradient
Today
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Today
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
Today
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Today
fix missing cs kernel
Yesterday
merge from qol_explosive_protection_max -> main
Yesterday
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
Yesterday
Fix compile error
Yesterday
Simplify AI visibility status, improve logging,
Yesterday
Single Shallow Shelves - Added cinematic 4k textures and material
Yesterday
vinemountable_demo_fix -> main
Yesterday
compile fix
Yesterday
Only show error mesh highlight if no item upgrade placements are possible.
Yesterday
floating city whitebox
Yesterday
vinemountable_demo_fix -> main
Yesterday
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
Yesterday
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
Yesterday
Merge from macos_env_volume_issues
Yesterday
fixed discrepancy in 1p camera position when equipping jungle ak
Yesterday
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Server compile fix again
Yesterday
Single Shallow Shelves - Updated model, textures, material, prefabs
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Server compile fix
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Compile fix
Yesterday
View model camera animations for all explosives (1st pass) and initial melee list set up
Yesterday
Added scent emission to crocodile, panther and tiger
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
Yesterday
Chicken trail tweaks
Yesterday
Merge from jungle_update
Yesterday
Reduce height of walkable vine colliders for less foot floating
Yesterday
merge from jungle_update
Yesterday
jungle_dlc -> Jungle_update
Yesterday
Wicker and bambo barrel redirect fixes Manifest
Yesterday
Merge from /main
Yesterday
Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
Yesterday
Slightly relaxed plant pot deployment allowing placement on shallow shelves
Yesterday
Merge from jungle_update
Yesterday
Shallow shelf stacking fix
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
net_group_change_client_nre -> main