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128,850 Commits over 4,140 Days - 1.30cph!

2 Years Ago
Attack helicopter physics edits
2 Years Ago
Fixed missing attack heli purchase action string
2 Years Ago
Merge Main -> Experimental
2 Years Ago
plastic likes to randomly exclude some .mat files eh
2 Years Ago
missed files
2 Years Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
2 Years Ago
shadowbox for slotmachine fix
2 Years Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
2 Years Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
2 Years Ago
merge from main
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
only subtracting 85078 - continued surfaces reflection debuging
2 Years Ago
merge from main
2 Years Ago
subtracting 85213
2 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
2 Years Ago
merge from main
2 Years Ago
merge from surfaces_reflection_debuging
2 Years Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
2 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
2 Years Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
2 Years Ago
.mat files suddenly appearing
2 Years Ago
Adjusted belt speed for the mining quarry and pum pjack
2 Years Ago
Merging rewrite back into global_networked_bases
2 Years Ago
Reconverted all building block prefabs & now all roofs work
2 Years Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
2 Years Ago
Reimplemented LOD level inside InstancedLODState config class
2 Years Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
2 Years Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
2 Years Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
2 Years Ago
fixed wrong gib mesh rotation for the small storage box
2 Years Ago
fixed gear distant LOD (LOD2) missing face
2 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
2 Years Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
2 Years Ago
fixed slotmachine shadowproxy box not casting shadows
2 Years Ago
updated skydiving player anims
2 Years Ago
Fix Rust+ clan announcement notifications never being sent
2 Years Ago
Fix IndirectExtraArg being multiplied by 5, causing meshes to render on top of eachother
2 Years Ago
Fix typo causing distance culling to use fov scale instead of max distance (culling everything)
2 Years Ago
Fix & refactor cell removal code
2 Years Ago
More refactoring & fixes Fixed IndirectArgs buffer being set to Structured accidently (which silently fails)
2 Years Ago
merge from main
2 Years Ago
merge from water-explosion-revamp
2 Years Ago
merge from old_radio_list
2 Years Ago
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
2 Years Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
2 Years Ago
Merge from main
2 Years Ago
More bundle shuffling
2 Years Ago
Merge from main