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130,023 Commits over 4,140 Days - 1.31cph!

55 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
55 Days Ago
Remove temp testing walkways
55 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
55 Days Ago
Possibly fixed simple floating platforms flipping
55 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
55 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
55 Days Ago
Merge from main
55 Days Ago
Merge from parent
55 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
55 Days Ago
Fix some collision meshes not being R/W
55 Days Ago
Fixed NREs when opening crate in steam inventory
56 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
56 Days Ago
Merge from main
56 Days Ago
WIP using scenes to speed up asset warmup
56 Days Ago
Arctic value compensation for new haze falloff curve.
57 Days Ago
Merge from /compass
57 Days Ago
merge from new_menu
57 Days Ago
TMP soft mask shader added to always included shaders
57 Days Ago
Cloud depth and brightness enhancements on clear.
57 Days Ago
Added takeover system for steam inventory items
57 Days Ago
57 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
57 Days Ago
merge from indirect_instancing
57 Days Ago
native libraries
57 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
57 Days Ago
Subtract 124593 - dont need it
57 Days Ago
merge from new_menu
57 Days Ago
Updated SoftMask
57 Days Ago
merge from fogmethod1
57 Days Ago
scrap_heli_gibs_fix -> main
57 Days Ago
Make the base mesh readable and try that
57 Days Ago
Temperate twilight adjusted for new haze falloff.
57 Days Ago
merge from fogmethod1
57 Days Ago
Clear improvements.
57 Days Ago
Increase visibility of flee marker and path (again)
57 Days Ago
patrol_heli_revision_2 -> main
57 Days Ago
merge from party_system -> main
57 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
57 Days Ago
Clear cloud brightness fuckery
57 Days Ago
Jungle tint improvs.
57 Days Ago
Atmosphere improvements.
57 Days Ago
new token for frontier gate so it doesnt have the same description as the wooden one
57 Days Ago
Pilot Codelock - Model, materials, WIP textures
57 Days Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
57 Days Ago
merge from new_menu
57 Days Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
57 Days Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
57 Days Ago
merge from indirect_instancing
57 Days Ago
Fix compilation error about RecordUnsupportedMaterial
57 Days Ago
fix native library issue