reporust_rebootcancel

127,127 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Created additonal control_panels prop variants Added them to the scene Scene2prefab
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Removed deferred decal script from an object that shouldn't have it
2 Years Ago
Fixed material mismatch on room prefabs
2 Years Ago
Fixing terrain sampling issues
2 Years Ago
merge from main
2 Years Ago
merge from gameplay_metrics
2 Years Ago
Remove redundant using statements causing compile errors
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
merge from main
2 Years Ago
Finished subsurface scattering support for standard shading model; added "Rust/Standard Subsurface" shaders
2 Years Ago
merge from gameplay_metrics
2 Years Ago
merge from sav_extra_json
2 Years Ago
merge from main
2 Years Ago
backup
2 Years Ago
ferry terminal S2P
2 Years Ago
ferry terminal dressing progress
2 Years Ago
drawbridge model vcol update material tweaks
2 Years Ago
ferry ramp flaps LODs/Colliders and prefab
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
manifest
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Merge from main
2 Years Ago
removed the old saddle from stables vendor and added the two new ones.
2 Years Ago
Disable rich text in a few places
2 Years Ago
Fixed server compile error cause by rust editor tools window
2 Years Ago
Fixed antialiasing settings not reverting when taking normal-res screenshots with transparency. Fixed settings bug with hi-res transparent screenshots.
2 Years Ago
Merge from more_map_markers
2 Years Ago
Added support for custom size for hi-res screenshots in builds. New convar is Screenshot.HiResScreenshotCustomWidth. Set to 0 (the default) to use default hi-res screenshot size, which is 4x your native resolution. Set to any other number to use that number (clamped between 128 and 16384).
2 Years Ago
Protocol++
2 Years Ago
Minor edit, show R instead of ellipsis
2 Years Ago
Minor fix
2 Years Ago
- Do gun aim code even with no gun loaded in. Keeps the UI animating. - Fixed out-of-ammo state showing as 'reloading'. - Only attempt reload when we have ammo available. - Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds. - Improved ammo state UI text.
2 Years Ago
Parent merge
2 Years Ago
UI box moves with turret angle
2 Years Ago
Better marker edit styling
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Added zoom indicator to gunner UI
2 Years Ago
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2 Years Ago
room_c LOD/COL/prefab Fixed mesh collider import settings on a bunch of objects Scene2prefab
2 Years Ago
CodeGen
2 Years Ago
Display ammo counts in the gunner UI
2 Years Ago
Merge from main
2 Years Ago
Show which item IDs were duplicated when duplicate item IDs are found
2 Years Ago
Fix icon rendering silently ignoring exceptions
2 Years Ago
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
2 Years Ago
More pings
2 Years Ago
Loot icon