127,127 Commits over 4,109 Days - 1.29cph!
Created additonal control_panels prop variants
Added them to the scene
Scene2prefab
merge from nuclear_missile_silo
Removed deferred decal script from an object that shouldn't have it
Fixed material mismatch on room prefabs
Fixing terrain sampling issues
merge from gameplay_metrics
Remove redundant using statements causing compile errors
Merge from main -> gameplay_metrics
Finished subsurface scattering support for standard shading model; added "Rust/Standard Subsurface" shaders
merge from gameplay_metrics
merge from sav_extra_json
ferry terminal dressing progress
drawbridge model vcol update
material tweaks
ferry ramp flaps LODs/Colliders and prefab
merge from nuclear_missile_silo
merge from nuclear_missile_silo
removed the old saddle from stables vendor and added the two new ones.
Disable rich text in a few places
Fixed server compile error cause by rust editor tools window
Fixed antialiasing settings not reverting when taking normal-res screenshots with transparency. Fixed settings bug with hi-res transparent screenshots.
Merge from more_map_markers
Added support for custom size for hi-res screenshots in builds. New convar is Screenshot.HiResScreenshotCustomWidth. Set to 0 (the default) to use default hi-res screenshot size, which is 4x your native resolution. Set to any other number to use that number (clamped between 128 and 16384).
Minor edit, show R instead of ellipsis
- Do gun aim code even with no gun loaded in. Keeps the UI animating.
- Fixed out-of-ammo state showing as 'reloading'.
- Only attempt reload when we have ammo available.
- Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds.
- Improved ammo state UI text.
UI box moves with turret angle
Better marker edit styling
Merge from more_map_markers
Added zoom indicator to gunner UI
room_c LOD/COL/prefab
Fixed mesh collider import settings on a bunch of objects
Scene2prefab
Display ammo counts in the gunner UI
Show which item IDs were duplicated when duplicate item IDs are found
Fix icon rendering silently ignoring exceptions
Single tapping ping button will now automatically create an appropriate ping when looking at various entities