157,497 Commits over 4,536 Days - 1.45cph!

3 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
3 Years Ago
▌▊▆▋▊▇▍ ▌▊█▊▄▍▇▅▊█▍ ▉▇▇▋▊▄ ▆▌▇▄▉▆ ▋▆▋▇▇▊ ▉█▊█▆▋ ▌▊▌▉ █▄▋▅▄▋▊▆▅ ▅▄▆█ ▋▄▌▇ █▋▇▇▊▄▉▅▍ ▆▄▅▉▌▍▅ ▋█▇▆ ▇▅▄▊ ▉ ▆▅▉▆▄▍ █▇▇█▍█▆▋ ▍▆▄▄ █▉▄▉ ▇▅▄▋▇▋▉▍▆ ▊▋▌▇▍▍▌▍▇▊▌▆█▄ ▋▉▊▇▄▇▅▊▅█▊▌█▆▇▉▋▋▇▅ ▆▋██▄▇▅▄▄ ▌▅▇ ▍▅▇▅▊▇▉ ▊▅▄▊▇▋▄█▉▊▌
3 Years Ago
hide minigun backpack
3 Years Ago
Missed files
3 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
3 Years Ago
minigun crafting fix capacity
3 Years Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
3 Years Ago
compile fix
3 Years Ago
minigun loot setup recoil setup, movement speed setup
3 Years Ago
Restoring old version of BiomeVisuals
3 Years Ago
minigun balance
3 Years Ago
More tweaks on the industrial combiner colliders
3 Years Ago
minigun progress display
3 Years Ago
Crane LODs and colliders Adjusted all crane prefabs
3 Years Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
3 Years Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
3 Years Ago
Fixed industrial combiner snapping and deployment issues
3 Years Ago
Merged main into io_entity_snapping/2
3 Years Ago
fixed weird viewmodel animations causing minigun to appear too high
3 Years Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
3 Years Ago
fix minigun offsets
3 Years Ago
Orbital strafe chance set to 60%
3 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
3 Years Ago
▇▆▌▄▋▅▄▌▍▇█▌ ▌▍▋▍▆▇▍ ▌▇▇ ▌▇▅▋████▊█▌▌▊▊
3 Years Ago
Missed files
3 Years Ago
Manifest
3 Years Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
3 Years Ago
Manifest
3 Years Ago
ForceLabel fixes
3 Years Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
3 Years Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
3 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
3 Years Ago
merge from electricity_power_fixes/randswitch
3 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
merge from Dragon_Rocket_Launcher_typos
3 Years Ago
merge from smallsign_stacking_fix
3 Years Ago
merge from workbench2_spraycan_oversized_collider
3 Years Ago
merge from Microphone_Stand_desc
3 Years Ago
merge from underwater_weaponracks
3 Years Ago
merge from CNY_Spear_typo
3 Years Ago
merge from electricty_power_fixes/ceilingligh
3 Years Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
3 Years Ago
Fixed stacking small sign exploit for reals this time
3 Years Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
3 Years Ago
Fixed microphone stand typo +reload -> +attack2
3 Years Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
3 Years Ago
▌▉▋█▍█ █▋▋▋▆▉▍▇▉▊ ▆▆▆▌▍▍█▆▉ ▄▄▆▆▉▄▊ █▅▉▉▋▋█ ▆▇▇█▆▉▆▄▆▄▋█
3 Years Ago
weapon racks can no longer be deployed underwater
3 Years Ago
Updated Dragon Rocket Launcher desc