130,605 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                binoculars viewmodel / worldmodel  prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed viewmodel bob looking odd (from the optimizations)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Encode instance position offset into texcoord1 on batched meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket_crane greybox detail pass
adding damian's layer prefab file
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed global aniso not set with default cfg/convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                backup in case this is a stupid idea
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for viewmodel clipping when FOV is changed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some clipping problems on some of the viewmodels when ironsighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor fix in WorldSpaceGrid.GridToWorldCoords
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update plant skin parameters after instantiating the skin (pooling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial greybox pass on the rocket factory area
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Mesh building optimizations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enforce caching of the mesh from procedural foliage placement in the main thread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage batching cells are as big as the old grass cells
 
                
                
                
                
                
             
         
        
            
            
            
                
                Furthest foliage cell is correctly forced to lowest LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                revolver world model re-creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player and npc ragdoll culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed ansio settings for several viewmodels to make textures look sharper on viewmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory area greybox refinement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bunch of time wasting garbage
 
                
                
                
                
                
             
         
        
            
            
            
                
                furnaces and campfires turn off if they overflow once (server perf)
 
                
                
                
                
                
             
         
        
            
            
            
                
                added binoculars
removed gear cost from crossbow - but made more expensive 
removed t-shirt from black box drop
phrases
manifest
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrinked sleeper occludee spheres
Fixed player occludee centers
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the binocular world model position so it sits better in the player's hand
fixed deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed some clipping of the fingers on the binoc viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed binocular craft time
item approval
item icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress backup / new road segments prefabs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved rocket factory area to another scene file
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory site backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory site pipe network and cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skins are no longer marketable while they're in the item store
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered