130,605 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Ambient improvements.
Map stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed spinner placement hovering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing silencer attach audioclip ref
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for NRE when applying sign update after sign was destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                added small refinery to both harbors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed editor-only black or glowing water artifacts at certain resolutions
Removed redundant potential hw mip generation on some render textures
Render texture script api call changes for forward compatibility
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed spinner wheel occlusion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for map drawing not loading properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage wind anim support for mesh batching
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Airfield underground culling volumes setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield unreachable door barricade, line of sight culling fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bolt rifle world model re-creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunker door prefab and placement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Enabled entity pooling on furnaces, campfires and light sources
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled pooling for decorative entities (rugs etc)
Shelves use DecorDeployable and support pooling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled entity pooling for sleeping bags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled entity pooling for tool cupboards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Launch site greybox progress + puzzle layout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                first cover pass around core
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added fuzz mask option to cloth shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered cost of netting
stuck objects/decals on spinner actually spin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replacement radtown stuff
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                progress 
launch_site floodlights greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                greybox material mapping on structures
progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double barrel shotgun world model re-creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial fixtures / vents
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunker room prop placement update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                binoculars fbx changes, LODS & fuzz