240,814 Commits over 3,867 Days - 2.59cph!

9 Years Ago
animals don't need to trigger anything
9 Years Ago
set max value in player script
9 Years Ago
Made damage collider a tiny bit bigger in barricades
9 Years Ago
Fix last concrete bullet impact sound having the tip of a metal impact in it
9 Years Ago
Fixed floorspikes, barricade damage triggers not being triggers Re-added rigidbodies to players and animals - but marked as triggers
9 Years Ago
Radtown crates no longer spawn partially inside building floors Tweaked initial delay in LocalClock
9 Years Ago
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9 Years Ago
fixed pumpjack giving ore instead of oil fixed large furnace being able to be placed on foundations large furnace slightly cheaper
9 Years Ago
I wonder what would happen if the player and animals didn't have rigid bodies
9 Years Ago
Tweaked wall deploy volume thickness
9 Years Ago
Fixed some deployables that should be placeable on foundations being unplaceable
9 Years Ago
Server physics tweaks
9 Years Ago
9 Years Ago
Triggers created at runtime add themselves to TriggerManager for evaluation. Tweaks
9 Years Ago
WIP Trigger/Condition refactor, effects not working currently but game still functions
9 Years Ago
Updating crossbow source file
9 Years Ago
Removed position check
9 Years Ago
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
9 Years Ago
added new wild west skybox, added shadow mesh
9 Years Ago
fixed some seams seemingly causing seam issues.
9 Years Ago
Pink mouth fix
9 Years Ago
Removed lamppost light source because it looks weird and flickery Removed tiny floating mesh from radtown_small_5
9 Years Ago
Fixed SpawnGroup variance always being 0 (i.e. no variance)
9 Years Ago
Refactored shot selector, removed almost duplicate struct
9 Years Ago
Overriding the type passed to CreateAsset in in tabs that work with abstract data types (condition, trigger, consideration etc) Added HasAttribute Condition Added EnvironmentalModifier Effect
9 Years Ago
Added Quadautom prefab
9 Years Ago
replaced temp icon
9 Years Ago
Loading screen fix
9 Years Ago
Big chunk of editor cleanup and refactoring mostly around asset list generaton, tab refresh and creation Material organisation in Resources
9 Years Ago
updated male heads with new eyes
9 Years Ago
updated mace icon
9 Years Ago
Updated phrases
9 Years Ago
updated icons added LOD's to crossbow added worldmodel for crossbow
9 Years Ago
Changed how items are loaded (loadtime test)
9 Years Ago
merge from main
9 Years Ago
crossbow third person LOD's + worldmodel
9 Years Ago
Fixed floaty airfield boxes and missing crates
9 Years Ago
Override player aim with where their gun is pointed at (sadly disables headlook networking for now) Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
9 Years Ago
Fixed male player heads not changing
9 Years Ago
Loading tweak
9 Years Ago
texture sizes, missing meta files
9 Years Ago
Async loading test
9 Years Ago
Tagged hits in controller and added check in script
9 Years Ago
updated player skin 1 head with new eyes and materials
9 Years Ago
Fix for selecting incorrect backhand
9 Years Ago
Bootstrap load progress
9 Years Ago
Fix compile error because UnityEditor directive in GameManager (ty resharper) Removed some kinda pointless special handling for quitting the game in the editor.
9 Years Ago
Fixed item filesystem warnings in editor
9 Years Ago
Making high wall admin only until I decide how to play it
9 Years Ago
Wall tweaks