240,798 Commits over 3,867 Days - 2.59cph!

9 Years Ago
fixed the hunting bow and Rocket launcher view models so they don't look like Assjacks (tm) when you freelook
9 Years Ago
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9 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
9 Years Ago
Added Species Consideration and a Human Only example of it.
9 Years Ago
ItemIcon NRE
9 Years Ago
Fixed NRE in LODObject
9 Years Ago
P2PBroadcast NRE
9 Years Ago
Server compile fix
9 Years Ago
Steamclient Refactor Steam Inventory loading, checking, refreshing
9 Years Ago
Holding alt now lets you look around (somewhat) freely instead of just looking back
9 Years Ago
Added step and slope test cases to PlayerMovement scene Improved player landing, fall damage, grounded and sliding detection Improved jump and sprint blocking after landing to feel more natural Fixed various situations that could cause jumping weirdness
9 Years Ago
more 3rd person animations for 2handed sword
9 Years Ago
fixed a bug with the player switching from walk --> swimming
9 Years Ago
Some Machine groundwork
9 Years Ago
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
9 Years Ago
SteamSystem becomes SteamClient
9 Years Ago
Make file inputs available
9 Years Ago
Icon uploads
9 Years Ago
Schema generation
9 Years Ago
UnitManager call TickUnits via TOD_Time.OnMinute
9 Years Ago
Disabled weather
9 Years Ago
Tweaks
9 Years Ago
Tweaking Unit+Senses raycasts a bit (better masking and layer checks on hit objects) Raycasts can hit triggers now Item now creates a child collider "SO Collider" acting as a Trigger on the SmartObjects layer
9 Years Ago
Items can piggy back onto other items blueprint unlocks Can override clothing skins from item
9 Years Ago
Player model type
9 Years Ago
Fix quarry sounds not fading out when the quarry is deactivated
9 Years Ago
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9 Years Ago
Player Model scene reorganization
9 Years Ago
removed trees from island003, painted some forest topology map areas
9 Years Ago
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9 Years Ago
3rd person animations for 2handed sword
9 Years Ago
Added rocks/bank01 mesh Added some layer culling code for testing Tweaks
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
fixed a bunch of 3rd person animations where the eyes were pointing the wrong way.
9 Years Ago
Species ecology/topology spawn settings tweaks and island001 toplogy updates
9 Years Ago
Elvis rig updates: - Added new mesh & blendshapes - Removed lid bones - Added facial UI - Hooked up blends to controllers - Skinning tweaks
9 Years Ago
SpawnHandler tweaks. Player tribe should always get spawned now. Units will automatically move themselves to a nearby valid navmesh position on init
9 Years Ago
Player Model scene reorganization
9 Years Ago
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
9 Years Ago
Analytics tweaks
9 Years Ago
Removed some deprecated and very limiting foundation placement checks (now handled by terrain sockets and deploy volumes)
9 Years Ago
Fixed things not spawning in smartobject_test and other small terrain scenes Added ForceDensity bool to SpawnPopulation TerrainWeatherObject finds parent zone more reliably Scenes assets (baked maps etc)
9 Years Ago
Remember position of player's dropped/thrown items and put them back there when picked up
9 Years Ago
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9 Years Ago
-unbroken building. Also new dlls for vs cause vs/unity does that.
9 Years Ago
-crazy maths for arrow trajectory. Arrows do fly nicely to their target at any height tho.
9 Years Ago
resaved unity scene