240,771 Commits over 3,867 Days - 2.59cph!

9 Years Ago
9 Years Ago
Removed debug output
9 Years Ago
Dropped items combine and stack on collision
9 Years Ago
9 Years Ago
Updated test scene for frontend
9 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
9 Years Ago
Updated Candelight Handles (maur
9 Years Ago
9 Years Ago
New frontend scene. Adjusted character shader and character materials.
9 Years Ago
- Movement targetting
9 Years Ago
added correct water normal texture
9 Years Ago
added temp texture to water normal
9 Years Ago
water... again
9 Years Ago
Added textures
9 Years Ago
saved water material
9 Years Ago
Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
9 Years Ago
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth changed all lights in scene to ignore celeb cam and celeb cam right
9 Years Ago
Added TerrainCollision to CraggyIsland
9 Years Ago
Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
9 Years Ago
TerrainConfig ref stored in BiomeSettings, updated ZoneEditor to make sure any TerrainMeta components in children have their config refs updated when changing Biome
9 Years Ago
Fade out furnace light sources as well when fading out their shadows Added distance bias to LightLOD
9 Years Ago
Merge from main
9 Years Ago
Rain overlay takes water and wetness into account
9 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
9 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
9 Years Ago
re-exported trees and background trees material to hopefully fix broken issue
9 Years Ago
re-exported broken plastic files (trees, water)
9 Years Ago
Updated tags
9 Years Ago
Fixed tags
9 Years Ago
added "temp" layer for ian
9 Years Ago
tweaked animal animation speeds.
bot
9 Years Ago
Windows Build
9 Years Ago
merge from main/distantbooms2
9 Years Ago
merge from main
9 Years Ago
Only calculate the distant sound crossfade on sound init for now
9 Years Ago
Roadsign armor jacket
9 Years Ago
Distant gunshots and explosions round 2
9 Years Ago
build settings
9 Years Ago
Forgot the implementation of the ambience wind intensity check
9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
9 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Updated RustNative
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
9 Years Ago
Moved frontend items into panel