branchrust_reboot/maincancel

35,025 Commits over 4,474 Days - 0.33cph!

3 Hours Ago
Add clan ID to Rust+ clan announcement push notification data
3 Hours Ago
merge from game_room_dlc
6 Hours Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
Today
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
Today
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
Today
Merge from JulQuickfire_balane1
Today
Merge from videoplayer_volume
Today
Merge from lunar_masks_wolf_headress
Today
merge from fix_instantiate_persistant_setactive -> main
Today
merge from game_room_dlc
Today
merge from grenade_drop_fix
Today
merge from hackweek_nameplate_dist_sizes
Today
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
Today
merge from game_room_dlc
Today
merge from automated_testing
Yesterday
merge from BoatVendor_BPchange
Yesterday
merge from NestHat_T1
Yesterday
merge from demo_ui_2
Yesterday
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
Yesterday
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
Yesterday
merge from demo ui 2
Yesterday
Fix old AIs not fleeing when player is unreachable
Yesterday
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
Yesterday
Merge from WolfHeaddress_Workbench
Yesterday
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
merge from editor_fix_cpu_affinity -> main
2 Days Ago
merge from fix_serverport_editor -> main
4 Days Ago
merge from cui_updates
4 Days Ago
merge from demo_ui_2
4 Days Ago
merge from fix_itemmanager_domain_reload -> main
4 Days Ago
merge from demo_ui_2
4 Days Ago
Fix NRE in FinishLoadingRoutine
4 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
4 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
4 Days Ago
merge from fix_elevator_button_restart -> main
4 Days Ago
merge from game_room_dlc
4 Days Ago
merge from fix_bag_nickname -> main
4 Days Ago
merge from game_room_dlc
4 Days Ago
merge from sv_console_history
4 Days Ago
merge from sv_console_history
4 Days Ago
Merge from analytics_apartment_events
4 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
4 Days Ago
merge from ragdoll_selfcollision_fix
4 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
4 Days Ago
merge from demo_browser_search
4 Days Ago
merge from siegeweapon_firedamage
4 Days Ago
merge from siegeweapon_firedamage
5 Days Ago
Merge from sign_build_fix
5 Days Ago
Merge from lootspawn_stack_fix