branchrust_reboot/maincancel

38,870 Commits over 4,536 Days - 0.36cph!

25 Minutes Ago
merge from loadout_backpack_slot_fix
30 Minutes Ago
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
39 Minutes Ago
merge from composter_sprinkler_fix
42 Minutes Ago
merge from machete refresh
1 Hour Ago
merge from crash_uploader_error_code -> main
1 Hour Ago
merge from skinnable_ladder_hatch
Rin
2 Hours Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
2 Hours Ago
merge from loadouts_pos_fix
2 Hours Ago
▊ ▄▌▆▌▅ ▆▇█▆ ▉▋▆▆▇▅▅▄▋▊▉▇▊▆▄▌▌▍▍█▌▄▇▍
4 Hours Ago
merge from turning animations
6 Hours Ago
Scene2prefab
6 Hours Ago
Scene2prefab
6 Hours Ago
updated lods for the sandbags to be more accurate
Today
Merge from render_pipeline_testing
Reapplied NMS loot room after file conflicts
Merge from powerlevel_loot_rooms
Today
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
Today
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
Rin
Today
merge from airwolf_repairable_pad
Today
Merge from legacy_anim_deletes_oct_2026
Today
Merge from deep_sea_teleport_fix
Today
▆▊▊▇▊▇ █▊▍▉ ▊▌▆██▊▄▋▉▍▉▍▆▆▋▅▄▌▊▅
Yesterday
Merge from airwolf_repairable_pad 🚁
Yesterday
merge from steam_bundle
Yesterday
▌ ▍▋▊▄▌ ▌▅▌▉ ▄▍▍▆▍▉▆▆▄▆▅▌▄▇▇▇
Yesterday
merge from steam_bundle
Yesterday
▆ ▆▌▉█▌ ▌▇▆▄ ▆▄▅▄▌▆▇▋▄█▌▍▅██
Yesterday
pool_cue_quality_fix_2 -> main
Yesterday
fire_arrow_3p_fix -> main
Yesterday
merge from improved_event_saveloading
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from vending_fontsize_fix
Yesterday
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
Yesterday
merge from single_door_controller_reskin_fix
Yesterday
Merge from egg_drop_fix
Yesterday
merge from turn in place
Yesterday
merge from animation_jobs_ik
Yesterday
merge from store_emptyinv_fix
Yesterday
merge from base_occlusion -> main
Yesterday
merged 3p_melee_animsystem_updates
Yesterday
merge from render_pipeline_testing
Yesterday
Merge from monumentisland_foliage_fix
2 Days Ago
▄▅▅▅▍█▌▅▊▇▅▍█▌▌▌▇▆▇▋▇▋▍▅▄▅▄▍▊▍▅▄▅▇▆█▌ ▇▆ █▆▌▄
2 Days Ago
▋ █▍▋▊▉ ▊▅▊█ ████▊▌▊▇▍▉▅▋▆▉█▌
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from fusebox_inserted_item
2 Days Ago
merge from pillbox_collision_fix
2 Days Ago
merge from boat_powerdown_fix
2 Days Ago
merge from unnecessary_item_condition
2 Days Ago
merge from simpleupgrade_convert