branchrust_reboot/maincancel

34,528 Commits over 4,232 Days - 0.34cph!

42 Minutes Ago
merge from green_hazmat
46 Minutes Ago
merge from storepage_fixes
5 Hours Ago
subtract 136367
Today
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Today
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
Today
default ttk values to 1.0
Today
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
Yesterday
updated minifridge box collider
Yesterday
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Yesterday
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
Yesterday
minifridge techtree unlocking
Yesterday
merge from diving_goggles_fix
Yesterday
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
Yesterday
Merge from minifridge
Yesterday
merge from fix_has_respawn_options -> main
Yesterday
Show a right click context option to add the selected item to the current tech tree graph
Yesterday
Merge from rpg_skin
Yesterday
Update TerrainCopyPaste to generate undo snapshots before pasting
Yesterday
Fixed tech tree editor window populate buttons not working
Yesterday
Merge: from baseplayer_serverupdateparallel - Optim for OcclusionV2 - remove extra hash lookup in a busy loop Tests: with UsePlayerUpdateJobs 2 - toggled invis in close proximity and far away, suicided away from spawn and flew back, teleported around
Yesterday
Merge from fix_use_bundles
Yesterday
merge from fix_dynamic_occlusion_pooling -> main
Yesterday
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 2 not replicating players for spectators - Bugfix for leaking players in occlusion groups Tests: spectated players from far away. Inspected server state after killing a sleeper
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
merge from Minifridge_IndustrialAdapter
Yesterday
rocket launcher rpg despawn set
Yesterday
delete phantom minifridge icon in root
Yesterday
merge from cargo_egress_fix
Yesterday
Remove scrap cost from io table to bring in-line with workbench
Yesterday
merge from green_hazmat Steamunlock - todo
2 Days Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
2 Days Ago
merge from minifridge lighting and techtree - todo
2 Days Ago
Fixed incorrect elevator power usage
2 Days Ago
Merge from hackweek_boxsorting
2 Days Ago
Merge from puzzle_reset_changes
2 Days Ago
Merge from directional_foliage_displacement
2 Days Ago
merge from puzzle_reset_changes -> main
3 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
3 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
3 Days Ago
lowered research costs to be in line with new workbench values
3 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
3 Days Ago
Merge from horse_medsyringe_healing
3 Days Ago
merge from tax_convars_rename
3 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
3 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
3 Days Ago
Merge from rpg_skin
3 Days Ago
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
4 Days Ago
Merge from hackweek_boxsorting (last UI pass)
4 Days Ago
Fix bot_exec no longer working in builds