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41 Commits over 1,400 Days - 0.00cph!

35 Days Ago
added bespoke raw and cooked fish models and added to prefabs
3 Months Ago
set head, body and facial haircap textures to uncompressed
3 Months Ago
fixed missing meshes on water_catcher_large and _small static prefabs
4 Months Ago
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7 Months Ago
rocket_launcher ao texture (didn't have one before)
8 Months Ago
added ao map for eoka pistol
10 Months Ago
fixed broken balloons specular texture and capitalised birthday cake description
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
1 Year Ago
Made water pump legs longer for deep water
1 Year Ago
fixed missing backface on piano gib
1 Year Ago
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1 Year Ago
crunched texture on heater emissive to remove unity artefacts
1 Year Ago
Electric heater model and materials
2 Years Ago
Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water
3 Years Ago
merge from /hair
3 Years Ago
fixed prop_render scripts on remaining style prefabs
3 Years Ago
fixed broken prop_renderer script on hairstyles
3 Years Ago
added hat morphs to lod1 hairstyles so they no longer clip through headwear
3 Years Ago
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
3 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
3 Years Ago
hair fuzz and material changes from hair_caps
3 Years Ago
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map
3 Years Ago
took some shine out of dark variant materials and removed backup materials from main
3 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
3 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
4 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
4 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
4 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
4 Years Ago
Fixed some floating geometry on light facial hair 01 chin area. Tweak hair materials to have less specularity in shadow. More dye material presets. Re-enabled dark to use more than hairstyle 03
4 Years Ago
fixed floating geo on male facial hair 01 and added a bit more density on chin area, fixed wrong morph target order on female eyebrows, creating dye material sets
4 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
4 Years Ago
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
4 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
4 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
4 Years Ago
added missing collectible emission texture
4 Years Ago
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
4 Years Ago
added Halloween collectables