34,560 Commits over 4,232 Days - 0.34cph!
Fixed menu tooltip icon not being marked as non static
merge from fillwater_improvements
merge from helicopter_flare_balance_pass
merge from harbor_swingbridge_parent_fix
merge from m15_3p_emmisive_fix
merge from tactical_gloves_skinnable - tac gloves now skinnable
hooked up kick hazmat icon to skinnable
merge from hbhf_deployvolume_fix
vault door impact fx hit fix
Removed save file name from Craggy's GameSetup
Merging fpbuild related changes to main branch
merge from automatedtesting
merge from directional_foliage_displacement
merge from puzzle_reset_hotfix
merge from fix_terrain_nametags
Merge: from spectate_related_cmd_fixes
- sleeping-/usersinrange commands now run from spectated player's position, if spectating
Tests: used commands when spectating
multi_drop_nre_fix -> main
Merge: from spectate_command_fix
- Bugfix for spectate doing nothing when spectating far-away player
- Bugfix for error on respawn after spectate if previously didn't have a spectate target
Tests: used spectate out of network range 10 times in a row, used keybind to spectate twice in a row - no issues
Merge from puzzle_reset_hotfix
merge from fireballyellowfix
merge from elevator_power_draw_fix
merge from storepage_backbutton_fix
merge from hmlmg_skinviewer
merge from checkoutresult_fix
merge from sort_stack_fix,
Merge from puzzle_reset_hotfix
merge from multidrop_nre_fix
merge from server_occlusion_height_fix
merge from storepage_fixes
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SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing
rpg7 viewmodel anim sounds stop on parent destroy
default ttk values to 1.0
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
updated minifridge box collider
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Radtown puzzle door fix
Radtown bridge missing mat fix, maybe
minifridge techtree unlocking
merge from diving_goggles_fix
reduced texture sizes of minifridge textures
changed texture import settings to reduce emissive bleeding
merge from fix_has_respawn_options -> main
Show a right click context option to add the selected item to the current tech tree graph
Update TerrainCopyPaste to generate undo snapshots before pasting