branchrust_reboot/maincancel

35,014 Commits over 4,505 Days - 0.32cph!

51 Minutes Ago
Merge from rentableshop_improvements_aug_26
1 Hour Ago
Merge from crude_drain_fix
3 Hours Ago
Merge from rendererlod_collapse_improvements
4 Hours Ago
Merge from hlod_improvements_aug_26
Merge from PlayerMaintainedMonuments/analytics
Today
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
Today
fixed small shark .worldmodel weird setup
Today
merge from wtp_maintainables_rework
Today
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
Today
fixed muzzle flash fx slight incorrect position on the muzzle brake
Today
merge from attchement_lod_fixes
Today
merge from command palette
Today
Merge from fp_steamworks_steaminput
Today
merge back from command_palette
Today
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
Today
fixed both corn and salvaged hammer having double lod renderers on their world model
Today
update to propane tank .worldmodel fix for random disappearing act in the lods
Today
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
Today
Merge from rendererlod_collapse_improvements
Today
merge from ArrowRevamp :bow_and_arrow:
Today
merge from 2026_worldmodels
Today
merge from medkit_sfx
Today
merge from locked_water_bucket_fix
Today
merge from store_image_descriptions_aug26
Today
merge from flamethrowerpilot
Today
merge from legacyfurnace_col_fix
Today
merge from chainlink_fence_fix
Today
merge from showusebind_settings_fix
Today
merge from woodarmor_skinnable
Yesterday
Merge from rendererlod_collapse_improvements
Yesterday
merge from abyss torch updates branch
Yesterday
Merge: from vehicle_pooling - Buildfix for BallistaGun
Yesterday
Merge: from hackweek_unsafescriptingaccess - New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1) Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
Yesterday
merge from vehicle pooling
Yesterday
Merge from launchsiren
Yesterday
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
Yesterday
Merge from medical_honey_bandage
Yesterday
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
Yesterday
merge from darts_leaderboard_fixes
Yesterday
Fix incorrect PoolBallData pooling
Yesterday
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
Yesterday
boat_fuel_interaction_fix -> main
Yesterday
Merge from MonumentBlockers
Yesterday
merged uppdated salvaged hammer 3p anims and override controller
Yesterday
merge from militarytunnels_lightdup_fix
Yesterday
merge from non_critical_art_bugfixes_reapply
Yesterday
merge from water_treatment_tank_fix
Yesterday
merge from Ziggtank_collider_fix
Yesterday
merge from launchsite_silo_collision_fix
Yesterday
merge from nuclearmissileSilo_pipemat_fix