35,062 Commits over 4,474 Days - 0.33cph!
Update(editor): SaveViewer - add a size check when loading a save
- also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update
Tests: used to load a borked save, didn't get stuck in an infinite loop
merge from terrain_anchor_tooling
merge from mission_screen_flicker_fix
Merge: from fix_app_turretcontrol
- No changes, just plastic history graph cleanup
Upgrade "prefab not found in any asset scenes" log to a warning
Merge from rustnav_draw_fix
Merge from terrain_renderer
merge from fix_second_hotbar -> main
merge from fix_highwall_decay_delay -> main
merge from boat_foundation_clipping_improv
Merge from autoturret_compile_fix
Merge: from fix_app_turretcontrol
- Bugfix for frozen turret view in Rust+ app
Tests: controlled turret in Rust+ app
Merge from occlusion_culling_nre_fix_2
Merge from rustplus_camera_fixes
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Merge from explosion_fx_script_cleanup
Merge from water_catcher_tests
merge from admin_status_indicators
merge from codeanalyzer_getwrapperattrib
merge from gamemode_tag_active_fix
merge from editor_hotbar_swap -> main
Merge from terrain_renderer
merge from buried_item_null_checks
Merge: from codeanalyzer_getwrapperattrib
- Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support
- Bugfix 4 pool leaks from above attrib
Tests: compiler simulator passes
merge from CollaredShirt0
Merge from recyclebin_storage
Merge from rustnav_draw_fix
Merge from debug_npcanimcontroller_alloc
Merge from rustnav_draw_fix
Merge from vine_tree_nav_fix
Merge: from fix_unitask_taskpool
- Bugfix for not-thread-safe taskpool
Tests: unit tests + booted into craggy with Jobs 4
Add clan ID to Rust+ clan announcement push notification data
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
Merge from JulQuickfire_balane1
Merge from videoplayer_volume
Merge from lunar_masks_wolf_headress
merge from fix_instantiate_persistant_setactive -> main
merge from grenade_drop_fix
merge from hackweek_nameplate_dist_sizes
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet