branchrust_reboot/maincancel

35,766 Commits over 4,324 Days - 0.34cph!

Today
merge from deepsea_fixes
Today
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
server_browser_phrase_fix -> main
Today
merge from deepsea_fixes
Today
merge cannon_fuseburn to main
Today
merge from deepsea_fixes
Today
Fix cannon aim jitter on high ping when reloading and lighting the fuse
boat_highspeed_parenting_fix -> main
Today
merge from /indirect_instancing
Merge from turret_paintball_fixes
Today
Added two console commands clearcontainer and clearcontainer_radius.
Today
Fix naval scientist laser sight not being on during the day
delay_browser_changes -> main
Today
Fix FSMTransitionBase.get_Senses NRE
Today
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
Today
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
Scene2prefab
Scene2prefab
Scene2prefab
Today
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Today
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
Today
merge from boxes_dlc
Today
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Yesterday
Merge from shipping container optimizations
Yesterday
Committed missing collider mesh for deep sea signal computer
Yesterday
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
Yesterday
merge from deepsea_fixes
Yesterday
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
Yesterday
merge from wire_shader_pixel_scaling
Yesterday
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Yesterday
Fix PartialMobileStaticGrid NRE on startup
Yesterday
Fixed store skin tile header text wrapping issue
Yesterday
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Yesterday
Merge from bushfix
Yesterday
Merge from boxes_dlc
Yesterday
Merge from signalcomputercollider
Yesterday
Merge from mobile_grid_fixes
Yesterday
merge from deepsea_fixes
Yesterday
merge from deepsea_fixes
Yesterday
Merge from tunnet_netgroup_fix
Yesterday
merge from deepsea_fixes
Yesterday
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Yesterday
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
Yesterday
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
Yesterday
Fix ghostship d still spawning 100% of the crates when the deep sea opens
Yesterday
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Yesterday
merge from indirect_instancing
Yesterday
merge from boxes_dlc
Yesterday
missed consolesystem commit for painting line tool
Yesterday
merge cannon_fuse_burn to main