39,757 Commits over 4,566 Days - 0.36cph!
Merge from swamp_tree_x_improvement
Merge from Livestock_animals
merge from fix_sail_guide_mismatch -> main
boat_targetting_improvements -> main
Fix wool and lead armor insert worldmodel outlines
Merge: from reserialize_sprites
- Update(editor): reserialized all Sprite assets to stop unexpected modifications (meta changes only)
Tests: spot checked a bunch of metas
Final nailgun adjustments
Nail visual projectile tweaks.
Tweak on nailgun attack FX.
Merge: from consolidate_onitemremovedfromstack
- Bugfix: added missing invokes for OnItemAddded/RemovedFromStack
Tests: unit tests + automated tests
Merge from Wool_ArmourInsert
merge from scrap_king_building_skin - raised colliders on roof overhang
merge from socialmenu_perf_fixs
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
merge from render_pipeline_testing
merge from aibrain_sleep_spawn_fix
merge from cannon_dismount_rotation_fix
merge from weapon_refresh_nailgun
boataicoordinate_tryclaim_fix -> main (broken merge last time)
boataicoordinate_tryclaim_fix -> main
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boataicoordinate_tryclaim_fix -> main
boat_ai_movement_improvements -> main
workshopskin_warmup_server -> main
repairbench_reskin_stall_fix -> main
radiation_watergun_fix -> main
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Merge from render_pipeline_testing
merge from 3p_head_wobble_fixes
merge from scrap_king_buildingskin_dlc
merge from ladderhatch_close_fix
Fixed Crate_normal_2 not spawning 2 blueprint fragments
Swap livestock vendor rewards from blueprint fragments to blueprint pages
merge from uiblur_faded_fix
merge from aizone_sleep_fix
Fix navmesh building on top of cargoship
merge from analytics_base_occlusion -> main
merge from work_queue_optims
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boat_scientists_improvements -> main
merge from analytics_base_occlusion -> main
boat_scientist_improvements -> main
replicated_convar_error_change -> main
item_pool_expansion -> main