branchrust_reboot/maincancel

34,713 Commits over 4,444 Days - 0.33cph!

Rin
13 Minutes Ago
phrases
43 Minutes Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
1 Hour Ago
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
Today
Merge from apartment_complex_monument
Today
Merge from apartment_complex_monument
Today
Merge from apartment_complex_monument
Today
merge from apartment_complex_monument
Today
Merge from clan_bugfixes
Today
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Today
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
Today
merge from shopfront_stringpool_warning_fix
Today
rebuilt skins
Today
removed glowing sprays
Today
added edited sprays
Yesterday
merge from clan_bugfixes
Yesterday
merge from ballisticlegSFX
Yesterday
merge from apartment_complex_monument
Yesterday
Merge from apartment_complex_monument
Yesterday
Merge from apartment_complex_monument
Yesterday
Merge from apartment_complex_monument
3 Days Ago
merge from attachment_charms/ui
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Merge from apartment_complex_monument
4 Days Ago
Merge from m16a2_viewmodel_fix
4 Days Ago
merge from spraycan_reskin_refactor
4 Days Ago
raidwindow_paintable_sign_fix -> main
4 Days Ago
Merge from apartment_complex_monument
4 Days Ago
Merge from apartment_complex_monument
4 Days Ago
merge from glowing_wallpapers
4 Days Ago
merge from spawn_terrainignore_fix
4 Days Ago
merge rust_relay_server -> main
4 Days Ago
Subtract 156029, too many shadow issues
4 Days Ago
Merge from apartment_complex_monument
4 Days Ago
Merge from apartment_complex_monument
4 Days Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
4 Days Ago
merge from apartment_complex_monument -> main
5 Days Ago
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5 Days Ago
merge from apartment_complex_monument -> main
5 Days Ago
merge from apartment_complex_monument
5 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
merge from glowing_wallpapers
5 Days Ago
merge rust_relay_server -> main
5 Days Ago
merge from glowing_wallpapers - fixes to neon carpets
5 Days Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
5 Days Ago
merge from glowing_wallpaper
Rin
5 Days Ago
merge from save286 - Staging wipe
5 Days Ago
Merge from apartment_complex_monument
5 Days Ago
Merge from projector_disable