branchrust_reboot/maincancel

38,959 Commits over 4,536 Days - 0.36cph!

Rin
Today
merge from Plague_Hazmat
Yesterday
Merge from livestock_animals
Yesterday
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
Yesterday
Merge from Livestock_animals
Yesterday
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
Yesterday
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
Yesterday
Fix corrupt scientist2 prefab
Yesterday
Added monument tests checking the prefabs are healthy
Yesterday
merge from texture_optimisations_2026/harbor_fix3
Yesterday
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
Yesterday
merge from optimize_blueprint_button -> main
Yesterday
merge from automated_testing
Yesterday
merge from render_pipeline_testing
Yesterday
Merge from livestock_wool_conversation_fix
Yesterday
merge from Livestock_animals
Yesterday
melee fixes from 3p_melee_animsystem_updates branch
Yesterday
merge from base_occlusion -> main
Yesterday
merge from Livestock_animals
Yesterday
Merge from livestock_deathfx_fix
Yesterday
Merge from livestock_deathfx_fix
Yesterday
merge from Livestock_animals
Yesterday
merge from powergrid_loot_fixes
Yesterday
Fixed GUI errors when using the test runner window causing tests to fail
Yesterday
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
Yesterday
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
Yesterday
Merge from Render Pipeline Testing
Yesterday
Compile fix
Yesterday
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
Yesterday
Merge from sandbag_barricade_sounds
Yesterday
Merge from render_pipeline_testing
Yesterday
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Yesterday
merge from Crossbow_Arrow_Fix
Yesterday
codegen
Yesterday
merge from countby_command
Yesterday
merge from automated_testing
Yesterday
merge from minigun_ammo_reload_fix
Yesterday
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Yesterday
Merge from rrp_ui_grabpass
Yesterday
biofuel_generator -> main
Yesterday
merge from texture_optimization_2026
Yesterday
Phrase update 1/2
Yesterday
Phrase update
Yesterday
merge from animal_fencing_v2
Yesterday
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
Yesterday
Merge from rrp_explosion_overlay_fix
Rin
Yesterday
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Rin
2 Days Ago
subtract 165735
2 Days Ago
biofuel_generator -> main
2 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
Rin
2 Days Ago
merge from footstep_ocean_level_fix