branchrust_reboot/maincancel

34,820 Commits over 4,505 Days - 0.32cph!

1 Hour Ago
Cherrypick from 160409 (heavy fuse swapping)
4 Hours Ago
merge from masterkey -> main
4 Hours Ago
merge from pool_leak_experiments
6 Hours Ago
merge from storepage_aug26 #2
6 Hours Ago
merge from storepage_aug26
6 Hours Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
Today
merge from game_pack_dlc - updated bar games pack steam icon with final art
pooltable_dismount_kill_fix -> main
Today
Merge from /industrial_generator_audio_fix
Merge from PlayerMaintainedMonuments
Rin
Today
merge from sculpture_default_invis_fix
Rin
Today
merge from sculptures
Rin
Today
merge from game_room_dlc
Today
merge from storepage_aug26
Today
merge from storepage_aug26 (stone sculpture page done)
Today
Merge from terrain_hole_mask_res_fix
Today
merge from PlayerMaintainedMonuments
Rin
Today
Merge from pooltable_dismount_kill_fix
Today
Update default nexus endpoint
Today
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
Today
merge from fix_reload_anim
Today
merge from sculpt_admingui_fix
Yesterday
merge from unixtimestamp_boundary_fix
Yesterday
merge from hackweek_parented_ddraw
Yesterday
- fix broken deferred decal culling (cull distance was being scaled up by integer object quality value rather than percentage, so cull distance became way too far for any culling to happen) - avoid redundant localToWorld calculation in the same frame for each deferred decal
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Phrase update
Yesterday
merge from fix_workshop_list_height
Yesterday
merge from game_room_dlc
Yesterday
single shot gun trap world model + lods hooked up to .item
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from sculptures
Yesterday
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
merge from Fixed SmallBackpack Workshop Model
Yesterday
merge from sculptures
Yesterday
merge from aiming_module_rename
Yesterday
Merge from foliage_displacement_alloc_fix
Yesterday
merge from spray_sorting
Yesterday
Merge from satellite_crash
Yesterday
Merge from apartment_terminal_postfx_fix
Yesterday
merge from fix_json_registration -> main
Yesterday
merge from masterkey -> main
Yesterday
merge from f1menu_blur_fix #2
Yesterday
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
Yesterday
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
Yesterday
merge from f1menu_blur_fix
Yesterday
fixed cables on powerlines poles with a new dangling position. the old once took the steps into consideration. No longer feasible by default.