34,933 Commits over 4,474 Days - 0.33cph!
merge from vehicle_emojis
Merge from render_pipeline_testing
merge from Increase_spoiled_produce_stacksize
merge from SnowJacketBuff
Merge from render_pipeline_testing
merge from defaultbinds_fix
Merge from skin_randomiser
Merge from attachment_fx_fix
merge from shield on back
merge from shield_on_back
Merge from bag_compass_marker
Disable gestures on roundabouts/swings
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
merge from steaminventory_nre_fix
merge from demofolder_macos_fix
merge from shield anim subsystems
merge from automated_testing
merge from shield anim subsystems
merge from vehicle_emojis
Resolved more CanvasRenderer warnings
merge from fix_alt_loot_clothing -> main
Merge from render_pipeline_testing
merge from skinviewer_charityplushies
merge from minifridge_reskin_fix
merge from canvasrenderer_warning_fix
merge from skinviewer_rotation
amend remaining ore bounds
merge from skinviewer_rotation_fix
merge from hackweek_fuse_icon
merge from shield anim subsystem
merge from sv_console_history
merge from automated_testing
merge from fix_realmed_remove_warning
merge from fix_baseentity_query_nre -> main
syncvar_initialiser_support
merge from fix_breakin_sound_loop -> main
merge from fix_deep_sea_ladder -> main
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
merge from automated_testing
obfuscation_analyzer -> main
merge from sv_console_history
Fixed bootstrap Translate server NRE