32,321 Commits over 4,048 Days - 0.33cph!
merge from clientdemo_netwrite_read_fix
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CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
Set spatiallyAwareEnvironmentVolumes convar default to false
merge from vine_disable_convar
merge from vine_movement_nre
merge from coco_protection
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
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Fix: Add "vine" to texture streaming exclude patterns.
Fixed a list leaking from pool while vine swinging
fixed unlocking of jungle pack, updated store icons
merge from jungle_update (fixes optimizations)
Fix texture streaming exclude pattern for keypad lock shock effect
Remove leather gloves from Techtreet0
boomerang_demo_timing_fix -> main
Merge from snake_ping_fix
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
Merge from light_cull_occludee_fix
Merge from tiger_death_nre_fix (again)
Merge from tiger_death_nre_fix
Merge from snake_death_cleanup
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
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Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
merge from jungle_dlc_storage_adapters
merge from Jungle_rifle_token
merge from single_wall_shelves_researchable
merge from horse_heavyplate_fix
boomerang_3p_hands_up_fix ➡️ main
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vine_maxvelocity_nre_fix ➡️ main
Merge: from parallel_validatemove
- Optim to reduce physics cast scheduling overhead
Tests: unit tests
boomerang_range_fix ➡️ main
boomerang_range_fix -> main
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Fixed the ambient lighting issues in the paintables window
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