branchrust_reboot/maincancel

39,083 Commits over 4,566 Days - 0.36cph!

5 Days Ago
merge from biofuel branch with stirring idle anim update
Rin
5 Days Ago
merge from sandbagbarricade_monument_fix
5 Days Ago
merge from skinviewer_ladderhatches
5 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
5 Days Ago
Merge from livestock_animals (new icons)
5 Days Ago
biofuel_generator_sounds_fix -> main
5 Days Ago
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Rin
5 Days Ago
merge from Crossbow_Arrow_Fix
Rin
5 Days Ago
merge from PregnantUI
Rin
5 Days Ago
merge from pickupnotices_flex
Rin
5 Days Ago
merge from cold_overlay_lingering_fix
Rin
5 Days Ago
merge from Machete peg adjust
5 Days Ago
merge from Livestock_animals
5 Days Ago
merge from skinnable_ladder_hatch
5 Days Ago
Merge from livestock_animals
6 Days Ago
Merge from livestock_animals
6 Days Ago
Merge from livestock_animals
6 Days Ago
Reapply modified armoured hatch bounds (affects square and triangle versions)
Rin
6 Days Ago
merge from Livestock_animals
6 Days Ago
country_selection_streamer_mode -> main
Rin
6 Days Ago
Sandbag Barricade HP Stage 1 - 200 > 150 Stage 2 - 300 > 200 Stage 3 - 400 > 250 Stage 4 - 500 > 300
6 Days Ago
Phrase update
Rin
6 Days Ago
merge from biofuel_generator
Rin
6 Days Ago
merge from AnimalTechTreeFix
Rin
7 Days Ago
merge from Plague_Hazmat
8 Days Ago
Merge from livestock_animals
8 Days Ago
Fixed 100 1000 Stack buttons in the items F1 menu looking magenta with rrp enabled
8 Days Ago
Merge from Livestock_animals
8 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
8 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
8 Days Ago
Fix corrupt scientist2 prefab
8 Days Ago
Added monument tests checking the prefabs are healthy
8 Days Ago
merge from texture_optimisations_2026/harbor_fix3
8 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
8 Days Ago
merge from optimize_blueprint_button -> main
8 Days Ago
merge from automated_testing
8 Days Ago
merge from render_pipeline_testing
8 Days Ago
Merge from livestock_wool_conversation_fix
8 Days Ago
merge from Livestock_animals
8 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
8 Days Ago
merge from base_occlusion -> main
8 Days Ago
merge from Livestock_animals
8 Days Ago
Merge from livestock_deathfx_fix
8 Days Ago
Merge from livestock_deathfx_fix
8 Days Ago
merge from Livestock_animals
8 Days Ago
merge from powergrid_loot_fixes
8 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
8 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
8 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
8 Days Ago
Merge from Render Pipeline Testing