branchrust_reboot/maincancel

39,083 Commits over 4,566 Days - 0.36cph!

10 Days Ago
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throwable_prediction_fixes -> main
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merge from store_mediaupddate
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Merge from powerplant_fuse_pop_scaling
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merge from fix_steam_init_error -> main
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merged from prototype_wood_pile_spawner
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merge from optimize_json_garbage -> main
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Merge from heldentity_persist_anims_subsystems_fix
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Moved the crate slightly away from the window in radtown to prevent players from looting it through window gap Replaced the one sided sign on the window with a two sided variant Scene2prefab
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merge from automated_testing
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merge from automated_testing
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merge from loadout_backpack_slot_fix
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Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
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merge from composter_sprinkler_fix
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merge from machete refresh
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merge from crash_uploader_error_code -> main
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merge from skinnable_ladder_hatch
Rin
10 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
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merge from loadouts_pos_fix
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merge from turning animations
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Scene2prefab
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Scene2prefab
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updated lods for the sandbags to be more accurate
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Merge from render_pipeline_testing
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Reapplied NMS loot room after file conflicts
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Merge from powerlevel_loot_rooms
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Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
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update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
Rin
10 Days Ago
merge from airwolf_repairable_pad
10 Days Ago
Merge from legacy_anim_deletes_oct_2026
11 Days Ago
Merge from deep_sea_teleport_fix
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Merge from airwolf_repairable_pad 🚁
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merge from steam_bundle
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merge from steam_bundle
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pool_cue_quality_fix_2 -> main
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fire_arrow_3p_fix -> main
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merge from improved_event_saveloading
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Merge from render_pipeline_testing
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merge from vending_fontsize_fix
11 Days Ago
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
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merge from single_door_controller_reskin_fix
11 Days Ago
Merge from egg_drop_fix
12 Days Ago
merge from turn in place
12 Days Ago
merge from animation_jobs_ik