124,055 Commits over 4,171 Days - 1.24cph!
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check
Gene replacement.
GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
merge from skeleton optimizations
Changed LOD bias back to original values.
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
[D11] More UI Texture fixes
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
Fixed the neighbouring check including itself.
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
[D11] + Final fixes to helicopters
Dominant neighbouring gene calculation per slot.
Crossbreeding basics.
[D11] More FP materials brought over
Merge from hit detection benchmark
[D11] Base ps4 screen res changed to match base xb1
Added crossbreeding weighting to GrowableGeneProperties
▉▄▆▅▄ ▄▊▌▊▉▋▍▋ ▉▉▊▅ ▄▆▌▋▇▄▇▊.
▅▊▆▄▅/▇▉▊▄▌▆▄▌▆/▌█▄▉/▋▉▇▋▉▋▅▊▋
▍▋▉▍▊ ▅▆▇█▅ ▄▅▄ ▄▌▄▋ █▆█▊
▅▌▄▉▉▌▊ ▋▇▍▇▆▄█▅
[D11] Remove cave prefab - update manifest
[D11] Disable SceneToPrefab update all tools menu
Minor edits to repel system. Added testing object to test map.
▇▆▄▍▇▋ ▍▌▌▆: ▇▆▊█▇ ▍▊▇▄-▉ ▍▍ ▄▆▅▇ ▉▉▇▆ ▅▍ ▆▍▋▍▄▋▆ █▌▇▅▄▇▄ ▊█▅▇▍▄▊ ▋▆█▆▋▌▄ ▆██▉▅▇▍ ▊▋ ▇▌▍▄ ▊▊▉ ▋▍▍▄▊▅█ ▄▇▄ ▇▉▋▆ ▋▆▍▆▅█▍.
▌▄▇▋▌▌ ▉▇▋▍▊█▍▍▊ ▆▆ ▋▄▅▌▊
▇▋▊██ ▄▄▌▊ ▉▌ ▊▆█▍▊▌▄▄ ▋▊█ ▊▉▍▄▌ ▇▌▊▇██▌▄▌▇▇ ▍▆▇▌▄▌▇ ▇▄▇▍▄▊▅▅▇▌. ▍▄▄▉ █ ▆▋▍ ▍▅█▆▇▇▄▆ █▅ ▋█▌█▌▆▉ ▄█▇▋▍▆▆▅. ▄▅▌▇▋ █ ▄▉▌ ▄▊▍▅▊▍▍▋▆▍█▌▍▉ ▅▌▄█▋▇ ▆▍▍▅ ▄▇▆▅▍▊▋▊ ▌▍▇▅▇█▇██ ▍▋▆▌ (▆▄▉▋█) ▋▄▆▅▊ ▅ ▋▋▄▇▋ ▋▌ ▉▆▋▄▍▅▍█ ▉▄ ▇▍▆▅ ▊▆ ▋▆▊██ ▍ ▊█▋▇▆ █▉▇▍ ▋▊▅▆. ▄▄▆▄█▋▄ ▅▍▍ ▅█▍▅█▇▅▄▇▇▉ ▉▇ ▆▊ ▍ ▉▍▆▄▊▇▄▌▊▆█▅▆▊█▋▊ █▉ ▍▆▇ ▄▄▌ ▋▆▋▊█▋▍ ██▆▅▍ ▌▇ ▌▇.
▆▅▆▄▉▆ ▆▌▇▌▇▅▌▇ ▉█▍▌▍▍█▍▇▌▋
Merge from boomer_iteration
Hooked up other prefabs.
Various polish & cleanup.
Working on repel force for non-mounted players inside vehicle. New TriggerPlayerForce script runs on the client.
▄▅▆▍ ▄▉▋▋, ▅▅▄▆ ▄▅▉▅ ▋▊▊▅▅█▊▇ & -▋° ▇█▍▉▄▍ ▆▊▉▌
Premature boomination fix
▄▉▌▉ ▅▋▌▋▌▇▉▋▊ ▅ ▅▍▍█▊▇▌▍▇▊▉▄▋▊▍▇▆ ▋▌▉▅ ▆▋▌▉▇▉▍ ▄▆▍▄▆, ▅▊▆ ▄▌ ▄█▄▄▆▅ ▍▅/▄▅▌
Fix weapons root being left on if no weapons were fired
Update animations
Adjust player damage multiplier with vehicle speed
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.