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106,906 Commits over 3,836 Days - 1.16cph!

6 Years Ago
WIP bandit guard AI.
6 Years Ago
Fixed skin looking paper white on prop/icon renders
6 Years Ago
Fixed core/skin and core/generic shader input colors; update affected shaders
6 Years Ago
server compile fix
6 Years Ago
compound bow sounds
6 Years Ago
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6 Years Ago
cleanup
6 Years Ago
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
6 Years Ago
progress backup
6 Years Ago
Attempt at fixing workshop icon rendering
6 Years Ago
merge from underwater_vegetation
6 Years Ago
progress backup
6 Years Ago
Underwater divesites update
6 Years Ago
Underwater rock formations update
6 Years Ago
ready to place prefabs for underwater plants
6 Years Ago
temp mesh delete
6 Years Ago
tweaks to ocean color extinction (reviving some shades of blue and red)
6 Years Ago
greatly reduced aimcone on compound bow
6 Years Ago
Added compound bow to DM loot table
6 Years Ago
Fridge exploit fix
6 Years Ago
Waterjug bug fix
6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
Updated RustNative
6 Years Ago
Merge from bandit_town
6 Years Ago
Merge from main
6 Years Ago
Merge from procgen_native
6 Years Ago
Merge from main
6 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
6 Years Ago
Added rigged world compound bow Fixed arrowheads on viewmodel Added rigged model to entity reduced spec level on material
6 Years Ago
Bandit town Scene2Prefab (ai prefab changed).
6 Years Ago
more WIP on Bandit guard AI.
6 Years Ago
populations scale tweaks
6 Years Ago
progress backup
6 Years Ago
underwater plants movement tweaks
6 Years Ago
Underwater foliage spawn files/properties
6 Years Ago
Underwater plant art files (models/textures/mats)
6 Years Ago
Composter gibs
6 Years Ago
compound bow functionality
6 Years Ago
compound bow functionality baseline
6 Years Ago
WIP on bandit guard AI.
6 Years Ago
merge from main
6 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
6 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
6 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
6 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
6 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72