reporust_rebootcancel

106,886 Commits over 3,836 Days - 1.16cph!

6 Years Ago
individual book prefabs. no lods, 100 triangles and under for each.
6 Years Ago
old book materials and textures + 4 pile variations.
6 Years Ago
Save++ Network++
6 Years Ago
Scene2Prefab
6 Years Ago
New skin cache version (force-refresh normal maps)
6 Years Ago
merge from main
6 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
6 Years Ago
[D11] Allow controller to respawn on death
6 Years Ago
more fixes for wooden sign placement
6 Years Ago
merge from procmap_puzzles_polish
6 Years Ago
[D11] Initial support for console controller - wip
6 Years Ago
Fixed small signs breaking when upgrading / rotating wall Small signs can be placed on shelves
6 Years Ago
Some more temporary measures to get into a network game on ps4 - disable encryption on both client and server, avoid procedural levels which are taking too long and running out of memory. Also remove a bit of spam logging I left in raknet by accident.
6 Years Ago
Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
6 Years Ago
SocketMod_AreaCheck tweaks for Alistair
6 Years Ago
Temporarily disabled timeouts in Raknet as the levels are taking a very long time to load. Use Application.temporaryCachePath instead of Application.persistentDataPath as the latter is crashing for some reason, will investigate later.
6 Years Ago
More console fixes: disable filesystem warmups for now as it's taking excessively long to load into levels, will come back to this later. Use Application.persistentDataPath to write procedural map data to, cannot just write to the root directory on console.
6 Years Ago
rebuild raknet DLL for x64 against the same source code that we got for console support. This mismatch was stopping the ps4 version connecting to the server.
6 Years Ago
merge from main
6 Years Ago
Updated jackhammer anims, viewmodel prefab scaling
6 Years Ago
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6 Years Ago
FileSystem rewrite for Rust.World
6 Years Ago
Added prefab list asset for world SDK
6 Years Ago
additional change for detecting the local player without steam present. This means currently we can only connect one player to our local server, but we will replace the user id generation with our own system and remove this as things progress.
6 Years Ago
revert accidental change
6 Years Ago
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)
6 Years Ago
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
6 Years Ago
Fixed passing loot through walls using research table exploit
6 Years Ago
vending machine rotate exploit fix
6 Years Ago
fog volume wip
6 Years Ago
Bandit town scene update
6 Years Ago
rake model and prefab
6 Years Ago
handsaw prefab
6 Years Ago
handsaw + plant pots meta
6 Years Ago
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
6 Years Ago
Generated new console commands for navmesh carve optimizations. Navmesh carve optimizations are off by default.
6 Years Ago
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
6 Years Ago
progress backup
6 Years Ago
Manifest update
6 Years Ago
6 Years Ago
Wooden cabins Simplified coliders Fixed wrong material on LODs
6 Years Ago
2nd pass vm paddle anims
6 Years Ago
Removed some deprecated scripts
6 Years Ago
individual clothes prefabs. Materials and lods
6 Years Ago
river reeds popuplation tweaks
6 Years Ago
Cherry picked probex NRE fix from main
6 Years Ago
procmap reeds prefabs to replace temporary river prefabs
6 Years Ago
Reeds models/textures/materials/impostors
6 Years Ago
progress backup
6 Years Ago
Initial Xbox One fixes, native dlls