106,893 Commits over 3,836 Days - 1.16cph!
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
hide accept team panel when accepted
Fixed NRE in scene-view camera components (editor-only)
watchtower deployable
teamui fix
buckle up - merge into main
fixed max range for teammates
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
Bandit town progress backup
Prefab stuff for Rust.World
swamp_b terrain sculpting + automated splats
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
kettle/milkchurn/moonshine bottle pivots fix
swamp_a fully automated splat painting test splat files
plant fbx resized 200% and pivots fixed
jackhammer anims & controller updates
c4 updates merge from New c4 branch
swamp_a initial terrain sculpt backup
Updated wooden walkways and cabins with new textures and meshes
Updated spawn.v2 prefab to enable trees spawning in the swamp
swamp_a, b, c baseline scene files
added team invite/disband/accept/reject/create team functionality
must be standing next to a player to invite them ( +use on them )
teams save/load properly
added UI for team actions
new nametags for non team members have occlusion by solid objects
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Avoid deleting components from Scene Camera to avoid circular dependencies; disable instead
Merging global fixes from bandit_town