128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fix corrupted fuel tank meta and ref
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Revert accidental ProjectSettings commit in 
44407 
                
                
                
                
                
             
         
        
            
            
            
                
                Code gen for the new modularcar population convar
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Latest terrain generation
Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center
Added monument node prefabs for Ice lakes, Swamps, XL
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lower vehicle waterlogging point from 1.25m to 0.75m
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix assigned module presets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't try to load save on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated modules
adding model/mat/textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                bradley sound handling tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed road asphalt material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated SRP to latest 7.x
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                fixed incorrect material on a compound house LOD1/2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added the new ring road scripts to World_Setup_v3 stack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainPlacementMap to project_gaea terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set Gas Station, Supermarket and Warehouse to type 'roadside'
Removed old roads art, shifted road connections further away
Allowed roadside monuments in all tiers of map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Folders re-organized in autospawn/monument/ and Scenes/prefabs/
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate zone surrounding lakes in arid biome fixed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added missing pumpkin textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed HUD visibility settings as some elements were missing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cheaper LODs for modular pipes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed extra blue key card spawner from large oilrig
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                LightLOD also turn off HDAdditionalLightData
Quality settings tweak
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from map_improvments
 
                
                
                
                
                
             
         
        
            
            
            
                
                IsValid check before getting GameObjectRef in LifeInforgraphic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show grid on death screen map
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Restored the initial bootstrap splash screen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added keybind to control options UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Drop Item (single) and Drop Item (stack) to the control binding UI, under the Inventory section. (default unbound)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better item definition lookup for weapon name on game over screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Residential buildings - all buildings baked LOD rework
Updated compound level